Re: Dynamic route planning, fuel tanks and wayfaring
Posted: Fri Jun 29, 2018 6:33 am
Great info thanks man.
I’m reconsidering my build this afternoon before I set off.
I do intend to avail myself of the Neutron Highway and hope that I will enjoy the wayfaring outside the bubble.
The defensive aspect is interesting because I am used to the ups and downs of open and joined here looking for a better style of pve than solo.
I’m thinking I need to work on my approach as a kind of explorer who uses a Python because it is not a dedicated min/max explorer. As an all rounder it is therefore reasonable that I do not abandon weapons altogether and try to make a compromise between sacrificing jump range and having enough arms to make it worth lugging around.
My general build is multi-canons and burst lasers. I’m tempted to put a rail gun on my front and centre hardpoint to allow me to work on accuracy in combat and not be tied so much to gimbals. But then again getting “practice” in such things is a risk when you are focused on exploring.
Trying out mining is an interesting idea as part of an exploration style to collect materials in which case the limpets could be useful but I’d probably run out and they’d be a wasted bay in the long run.
Hard to make these decisions.
Which I like because it does give the game some stakes.
Sent from my iPhone using Tapatalk
I’m reconsidering my build this afternoon before I set off.
I do intend to avail myself of the Neutron Highway and hope that I will enjoy the wayfaring outside the bubble.
The defensive aspect is interesting because I am used to the ups and downs of open and joined here looking for a better style of pve than solo.
I’m thinking I need to work on my approach as a kind of explorer who uses a Python because it is not a dedicated min/max explorer. As an all rounder it is therefore reasonable that I do not abandon weapons altogether and try to make a compromise between sacrificing jump range and having enough arms to make it worth lugging around.
My general build is multi-canons and burst lasers. I’m tempted to put a rail gun on my front and centre hardpoint to allow me to work on accuracy in combat and not be tied so much to gimbals. But then again getting “practice” in such things is a risk when you are focused on exploring.
Trying out mining is an interesting idea as part of an exploration style to collect materials in which case the limpets could be useful but I’d probably run out and they’d be a wasted bay in the long run.
Hard to make these decisions.
Which I like because it does give the game some stakes.
Sent from my iPhone using Tapatalk