Page 1 of 1

USS Scaning

Posted: Wed Apr 11, 2018 4:12 am
by tinnitus
Hello Guys and Gals, Oops that is another dude, anyway I thought E:D 3.0 provided us the ability to see inside USSources, a good feature but not implement unless I am doing it wrong be nice if we could tag a couple USS ( a temp bookmark)so that we could check them later like time-to-live 15 or 20 minutes.

Re: USS Scaning

Posted: Wed Apr 11, 2018 4:15 pm
by Roger Wilco Jr
Well, they kind of tell you what is inside - coded emissions, weapons fire, convoy dispersal ... but they are not persistent so no use tagging them. The non-persistence of most things is very frustrating in ED.

Re: USS Scaning

Posted: Wed Apr 11, 2018 10:42 pm
by tinnitus
Roger Wilco Jr wrote:Well, they kind of tell you what is inside - coded emissions, weapons fire, convoy dispersal ... but they are not persistent so no use tagging them. The non-persistence of most things is very frustrating in ED.


I usually fly in to have a look. Temp tagging would be great when you have 2 or 3 already appearing and close. Complete one then do the other.

Re: USS Scaning

Posted: Fri Apr 13, 2018 7:26 pm
by Falcon_D
Nope.
The USS are pretty much RNG and are not persistent.
What I really wish is for FDev to revert back to the code which showed exactly what a USS was without us having to stop and scan them.
The USS stop and scan was supposed to be a new cool game mechanic. But it got really old really fast with the Engineers.