Un-engineered Python vs SLF

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Alecz
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Un-engineered Python vs SLF

Postby Alecz » Tue Mar 20, 2018 8:49 pm

Hi,

I have an A-rated "multipurpose" Python: https://eddp.co/u/4DbhUolT (basically an armed trader with multi-cannons and 1 large turreted burst laser)

Recently I picked a few data delivery missions that triggered some Incoming Enemy alerts.
I can deal with most enemies: Pythons, FDL, even Anacondas as usually the cops show up as well.

However, my problem is the Anaconda's SLF. Notably, in one fight I was actually destroyed by the NPC Condor :(
I tried to maneuver (incl. FAOFF) in order to get some hits at the Condor while getting shot at by the larger Conda and using my SCB.
However, for one I was too late and the shields collapsed, so I started to run.

I was able to outrun the Conda, but not the Condor which kept shooting at me. As I was mass-locked by the larger ship, it took too long to enter supercruise and my ship was finally destroyed before I could High-wake.

I know I made these mistakes:
- always have a route plotted and a key assigned to "next system in route"
- don't mix builds - fighting condas with non-combat builds

However my question is:
What can I do to my tactics and/or this build (short of engineering it) to be able to deal with the pesky SLFs of larger ships?

I don't think I am that great of a pilot, but I did most of my combat in the Vulture, and with the Python I can pretty much win any 1v1 NPC fight.
I figured a large turreted Burst Laser would be more effective against the fragile SLFs, but that does not seem to be the case? (I have the turret mounted on top)

EDIT: found this https://forums.frontier.co.uk/showthrea ... -correctly
Could this be the reason I found the turret ineffective?

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Re: Un-engineered Python vs SLF

Postby Renown » Tue Mar 20, 2018 10:17 pm

If you kill the Anaconda the Condor dies so you could try and use the Anaconda and get it between you and Condor, although the first thing to say is get into engineering it will provide you more of a safety net in terms of defence and offensive weapons.

Just on your current build without engineering I would probably run this - https://eddp.co/u/FnJ9QfZU <-- edited to set some module priorities.

Lose the planetary hangar, collector limpets and the KWS if you're just trading and I've never used point defence on anything other than the large ships with poor manoeuvrability and even now I don' with engineering.
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Re: Un-engineered Python vs SLF

Postby Alecz » Tue Mar 20, 2018 10:33 pm

Thanks for the reply.
The SLF can still pack a punch while I deal with the conda.... But I'll give that a try.

My build is more general purpose for missions and such, hence the hangar. The collector limpets are a workaround for the python cargo scoop bug...

The more I read about the turret bug, the more I think it is the reason I could not kill the SLF...

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Re: Un-engineered Python vs SLF

Postby Cmdr Kharma » Tue Mar 20, 2018 10:58 pm

Know your limitations......

Run sooner than you would like too............

Use your brain and do not panic...........

SCB's give a false sense of security......Never rely on them.....

A certain well known PVP'r found that out when he decided to attack my Python......

A Battle ensued with him dropping SCB's......

I had 2 rings.....I waited till I had reduced him to 1 and boosted into him......

Took damage myself.....But SCB's no use for him now with no shields......

Battered him a bit more and he run and sorta disappered......

Just know the limitations of the ship you fly and engineer the fuck out of it..........

:D
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet

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Re: Un-engineered Python vs SLF

Postby GlobusDiablo » Wed Mar 21, 2018 1:12 am

Alecz wrote:...I figured a large turreted Burst Laser would be more effective against the fragile SLFs, but that does not seem to be the case? (I have the turret mounted on top)
...


A large burst laser turret should take out an SLF easily... Was it even firing at the SLF? What are your turret settings?

Flying backwards also aids you in targeting as the aggressor comes to you (and makes it easier to watch the turret mayhem :) ).
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Re: Un-engineered Python vs SLF

Postby GlobusDiablo » Wed Mar 21, 2018 1:22 am

Alecz wrote:...
EDIT: found this https://forums.frontier.co.uk/showthrea ... -correctly
Could this be the reason I found the turret ineffective?

Just checked the link and yes, this would explain why your turret is close to useless. It may in fact be bugged to hell.

So basically as others have said; don't get cocky during combat as it will get you killed. If your turret was working as intended it should have made mince meat of the SLF, so your tactic wasn't all bad. Just a bit panicked (which also gets you killed ;) )

Fly safe Commander
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Re: Un-engineered Python vs SLF

Postby Walter » Wed Mar 21, 2018 10:03 am

Alecz wrote:However my question is:
What can I do to my tactics and/or this build (short of engineering it) to be able to deal with the pesky SLFs of larger ships?

I really depends on how much you need your Python to be multi-tasking and your overall plan.

If you're an itinerant, moving to where the work/trade/conflict can be found, then you probably need some armament and make compromises.

If you have a base, you might think about building ships for different purposes. I haven't carried weapons on my Python for a couple of years - no hull reinforcers, shield boosters or heat sinks, just basic biweave shields. It's fitted with the best engineered thrusters I can get and enough juice to feed them to run away. It's the ship I use more than any other.

But I don't think I've met the Conda/SLF scenario. Once you break the Anaconda's mass lock you should be able to escape with minimal damage.
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Re: Un-engineered Python vs SLF

Postby LeDoyen » Wed Mar 21, 2018 10:55 am

GlobusDiablo wrote:
Flying backwards also aids you in targeting as the aggressor comes to you (and makes it easier to watch the turret mayhem :) ).


The python flies like a deorbited chinese station.. flying backwards really helps a lot agaisnt nimble fighters. I remember having a lot of trouble with an Elite Cobra MK3 and that was the only way to go, same with SLF for me.

As for turret bugs, i only ever used class 2 turreted Multicannons, and they fire constantly, maybe try these instead of class 3 weapons ?

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Re: Un-engineered Python vs SLF

Postby Alecz » Wed Mar 21, 2018 12:34 pm

Thanks to all for the great feedback.

After yesterday's update the class 3 turreted laser is once again firing, but I have yet to confirm it has a good coverage. I'll see if I can get in a fight with a small novice ship and just watch from the outside camera to see how it works.

The flying backwards trick is nice. I discovered it accidentally after doing a FAOFF flip. Will try this next time against nimble opponents.

As for may gameplay, I am the itinerant type and jack-of-all-trades and when I want to go somewhere I tend to pick-up missions on the way, so while I know I can specialize ships for different purposes I like the python because I can outfit it for different purposes (even simultaneously).

Currently working on the Ram Tah mission, but I have accumulated lots of materials with the new update so I'll be engineering some next (only have access to a couple of engineers, but that will be my next goal.)

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Re: Un-engineered Python vs SLF

Postby Cmdr Kharma » Wed Mar 21, 2018 6:23 pm

Here's my loadout......

Could not import into Coriolis.......But should give you some idea....

This does not show the special effects I have......

Limpet controller is only on there temp as I was doing USS's for mats......

This is my main ship used for everything as I get bored quickly and chop and change........




[Python] [+1]
L: 3C/G Beam Laser [+1]
*: Efficient 5
*: Power Draw -48.00%; Damage +23.99%; Distributor Draw -45.00%
*: Thermal Load -60.00%
L: 3C/G Beam Laser [+1]
*: Efficient 5
*: Power Draw -48.00%; Damage +23.99%; Distributor Draw -45.00%
*: Thermal Load -60.00%
L: 3B/F Plasma Accelerator [+1]
*: Overcharged 2
*: Damage +40.00%; Distributor Draw +20.00%; Thermal Load +5.98%
M: 2F/G Multi-cannon [+1]
*: Rapid Fire 5
*: Damage -5.00%; Distributor Draw -35.00%; Burst Interval -44.00%
*: Reload Time -65.00%; Jitter +0.50
M: 2F/G Multi-cannon [+1]
*: Rapid Fire 5
*: Damage -5.00%; Distributor Draw -35.00%; Burst Interval -44.00%
*: Reload Time -65.00%; Jitter +0.50

U: 0I/T Point Defence [+1]
*: Light Weight 5
*: Mass -85.00%; Integrity -50.00%
U: 0A Shield Booster [+1]
*: Resistance Augmented 3
*: Integrity -8.00%; Power Draw +15.00%; Shield Boost +6.00%
*: Kinetic Resistance +9.22%; Thermal Resistance +9.22%
*: Explosive Resistance +9.22%
U: 0A Shield Booster [+1]
*: Resistance Augmented 3
*: Integrity -8.00%; Power Draw +15.00%
*: Kinetic Resistance +11.00%; Thermal Resistance +11.00%
*: Explosive Resistance +11.00%
U: 0A Shield Booster [+1]
*: Resistance Augmented 3
*: Integrity -8.00%; Power Draw +15.00%
*: Kinetic Resistance +11.00%; Thermal Resistance +11.00%
*: Explosive Resistance +11.00%

BH: 1B Reinforced Alloy
**: Light Weight 1
**: Mass -15.00%; Hull Boost -2.52%; Kinetic Resistance +3.60%
**: Thermal Resistance +3.00%; Explosive Resistance +4.20%
PP: 7A Power Plant
**: Overcharged 5
**: Integrity -25.00%; Power Capacity +39.67%
**: Heat Efficiency +12.50%
TH: 6A Thrusters [+1]
**: Dirty Tuning 5
**: Integrity -15.00%; Power Draw +12.00%; Optimal Mass -12.50%
**: Optimal Multiplier +45.60%; Thermal Load +76.00%
FD: 5A Frame Shift Drive [+1]
**: Increased Range 5
**: Mass +30.00%; Integrity -21.80%; Power Draw +15.00%
**: Optimal Mass +61.20%
LS: 4A Life Support [+1]
**: Light Weight 4
**: Mass -75.00%; Integrity -40.00%
PD: 7A Power Distributor [+1]
**: Charge Enhanced 5
**: Mass -10.00%; Weapons Capacity -5.00%; Weapons Recharge +44.89%
**: Engines Capacity -5.00%; Engines Recharge +44.88%
**: Systems Capacity -5.00%; Systems Recharge +44.88%
SS: 6A Sensors [+1]
**: Light Weight 5
**: Mass -80.00%; Integrity -50.00%; Max Angle -25.00%
FT: 5C Fuel Tank (Cap: 32)

6: 6E Cargo Rack (Cap: 64)
6: 6E Cargo Rack (Cap: 64)
6: 6C Bi-Weave Shield Generator [+1]
*: Thermal Resistant 5
*: Integrity +39.95%; Power Draw +10.00%
*: Optimal Multiplier +5.40%; Distributor Draw +25.00%
*: Kinetic Resistance -12.00%; Thermal Resistance +60.00%
5: 5A Collector Limpet Controller [+1]
*: Light Weight 4
*: Mass -75.00%; Integrity -40.00%
5: 5A Fuel Scoop [+1]
4: 4E Cargo Rack (Cap: 16)
3: 2G Planetary Vehicle Hangar [+1]
3: 1C Advanced Discovery Scanner
2: 1E Standard Docking Computer [+1]

:)
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Tor.....Hold on.......Tor.......Wait a bit.....TOR will you stop fecking firing.......Ok......Tor I know a therapist that can help you....... :D My Cmdr also has small feet


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