Role-playing wings?

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raorn
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Role-playing wings?

Postby raorn » Wed Feb 28, 2018 11:47 am

When you turn up to a CG in a Vette with 2x afmu's, repair limpets and concordant and regenerative beams, everyone wants to be your friend...

This is was a reply to my complain about Vette being my biggest disappointment since Conda.

Now that made me think, that would effective BH/CZ wing look like? Tank, Support, Heal, Scout, Shild Breaker, Hull Damager... What roles are possible and what would be their loadouts and keybindings?
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TorTorden
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Re: Role-playing wings?

Postby TorTorden » Wed Feb 28, 2018 2:03 pm

Nothing as advannced as that.

Everybody pretty much need to do Every thing.
And at minimum two people need to have a regen beam, since you cannot heal yourself.

As for armor rep those limpets are so fragile and ineffective they only would work as a last ditch hull patch to get to better facilities.
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Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

LeDoyen
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Re: Role-playing wings?

Postby LeDoyen » Wed Feb 28, 2018 5:57 pm

To make it fun i'd avoid the big ships. you'd just be a group of people soloing targets because everyone is pretty much OP.

I would rather use small ships to get together in wings, forcing you to come up with some kind of tactics to take on bigger targets. otherwise it looks like this :

-Hey, an Anaconda popped up..
-i'm on it...

pew pews BOOOM

-Oi, Elite python just there...
-Oh, where?
-naah too late i got it.. next?

Alecz
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Re: Role-playing wings?

Postby Alecz » Wed Mar 21, 2018 2:25 pm

Bring cargo in a tanky ship in a HAZ Res and have your wing-mates protect you!

(DISCLAIMER : This is a good way to get blown up there, so do at your own risk and in a tanky ship)


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