Shite rolls aside, engineering a module always improves it performance.
The main thing to watch is power usage but you can always overcharge that but it's best to get a good roll on that because thermals can be a problem.
Welcome to engineering
DarkMere wrote: TorTorden said that it was probably partly that my combat skills had improved without me really noticing it, (or something like that ). Anyway I bought a standard class A Vulture just to see if he was right, as I did own one way back when, and I remembered how I faired. To cut a long story short, he was right.
Mythtaken wrote:I don't care for the Engineers. I tried it once; it made me highly irregular and swore I'd never do it again.
In our PVE galaxy, you really don't need engineered ships. You can get anywhere you want, albeit with a few more jumps (but think of what you might miss). You can successfully ward off or destroy any npc with standard weapons and shields. So it really depends on whether you feel like going through the trouble to find everything they want and then spin the wheel to see what you've won.
On the other hand, you can use engineering as part of your personal role-play session, just as you can with PowerPlay, missions, or any other part of the game. That is something I would do, if they had at least tried to disguise the RNG enough to allow my willing suspension of disbelief to kick in.
LeDoyen wrote:Engineering is just a way to cut on things you don't like..
...
Just gather material as you go, when occasions arise.. and before you know it you'll have enough mats for a few rolls, without grinding.
The drawbacks of increased FSD range means nothing. I would advise you to go for lvl5 at Felicia. When it comes to system and planet scanners, there is a big drawback on weight...and it affects your jumprange. I have chosen not to upgrade those. Go for mostly D rated modules and as low class as your ship can still function. Power plant and distributor dont need to be highest class. As far as I remember you can engineer your sensors to loose a lot of weight (never understood why so heavy anyway). When going to an engineer, if you want lvl5 upgrade, you'll need materials for 3×lvl1, 3×lvl2, 3×lvl3, 3×lvl4 to get to lvl5. And then bring materials for some rolls, as they can come out pretty bad sometimes. If you get a decent roll, apply the upgrade, and try to go higher, that way you are sure to get at least some better performance. GL cmdr!Yeshe McGermot wrote:Hi Everyone,
I'm just trying to get myself acquainted with the concept of Engineers and I already run into a rather important question (for me).
See, I was googling away and found this post on the official forums that seemed to be what I'm looking for, about engineering for exploration.
As I'm looking through the links to inara, I find that all improvements come with drawbacks, some look very hefty to me!
Well, I'm just looking for an all around better FSD (and thruster, and distributor, and...) albeit it may be only a small improvement.
Is the engineering concept in general, that it can only be really used for specific specializations and that you have to rebuild the rest of your vessel around the drawbacks that you inevitably get along with the improvements?
If so, is it really worth grinding for players like me, more on the casual side, PvE heavy, trucking, missions and the occasionally dabbing into fighting NPCs?
Any advice or opinions from players more veteran than me to this aspect are welcome!
Cheers /Yeshe
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