Long Range Passenger Missions

Community Support for the game and it's features
Hossyman
Mostly Harmless
Mostly Harmless
Posts: 26
Joined: Fri Jun 10, 2016 6:26 pm
CMDR: Joe Techno
CMDR_Platform: None Specified
Contact:

Long Range Passenger Missions

Postby Hossyman » Wed May 24, 2017 11:15 am

I have my Conda mods where I can jump and do the long hauls easier. On regular passenger missions, I just scan whatever needs scanning to complete the mission goals. I have a question about the missions that have data collection. When I get to the destination, what do I need, and how do I collect the data ? I just do not want to travel several hours jumping and refueling, only to find I needed a knuder valve in order to collect the data.
Thanks

User avatar
Cometborne
Master
Master
Posts: 805
Joined: Thu Mar 31, 2016 8:41 pm
CMDR: Cometborne
CMDR_Platform: None Specified
Contact:

Re: Long Range Passenger Missions

Postby Cometborne » Wed May 24, 2017 11:56 am

The devil is very much in the details when it comes to long range missions. Generally speaking, you need to scan the tourist beacon just like with any short range mission. Your standard sensors are good enough for that. The big problems are:
  • Getting to the system: Some missions require extreme jump ranges and/or FSD injections to get to the destination system and back. Beware of destinations like Altum Sagittarii Prime (Quemeou YE-A E0), the system is known as the ship-slayer for a reason.
  • Finding the beacon: The tourist beacon is just another POI, so it will only show up in your navigation panel if you are within 1000 Ls of it. This is usually not a problem in the bubble since the beacon is associated with a planet, and the systems are either common knowledge or have a handy navigation beacon right by the entry star. Out there, having an ADS is mandatory, but some missions are to beacons in deep space far away from any planet.
  • Surviving: Some of the planetary beacons are on worlds with extreme high gravity. If you get a mission to Kyloalks DL-Y G17, you will have to land on a 9.9G world. Dipping your ship to scan the beacon will result in an impact on the ground. There will also be NPC pirates in the tourist beacons who will scan your ship and attack for that survey data cache you picked up. I am still wondering how a pirate can make a living at Sagittarius A*...
  • Bugs: Some missions are known to be broken, the bugs have been reported by various people on the official bug forum, and nothing happened except the usual "we are looking into it". While you will get a refund for your lost credits, it is still very annoying.

My recommended "must have" equipment for doing long range passenger missions is basically the same as for long range exploration:
- ADS/DSS to find things
- SRV to pick up materials and scan some planetary beacons (possibly even a mining laser for emergency material gathering)
- AFMU (just in case)
- materials for several J3 injections and premium AFM refills

And I also recommend googling for the target system name as well as checking EDSM to get warnings about hard to find/hazardous/bugged beacons.
Dirty deeds done dirt cheap for reasonable prices

User avatar
DarkMere
Master
Master
Posts: 913
Joined: Sat Apr 22, 2017 10:46 am
CMDR: DarkMere
CMDR_Platform: PC-MAC
Contact:

Re: Long Range Passenger Missions

Postby DarkMere » Wed May 24, 2017 12:49 pm

That's what I love about about this forum, so much information that might save me headaches later. Thank you Cometborne
Image


Return to “Gameplay and Features”

Who is online

Users browsing this forum: Majestic-12 [Bot] and 21 guests

i