Help Needed

Community Support for the game and it's features
TheCreator
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Help Needed

Postby TheCreator » Tue Jan 31, 2017 11:20 am

Im stuck in Bleia Eohn KH-V D2-6

ive been following this guide on how to get to Colonia (Route 1)
http://www.exowing.com/hurt-highway.html

im upto part 10

10) Bleia Eohn KH-V D2-6
​ (222.31 ly)

Ive entered the 11th cords

11) Bleia Eohn RT-R D4-0
(165.26 ly)


and i cant plan a route says route plotting failed. Ive looked at other ways to get to this point to continue my journey but cant seen to find a way.

30.68 LY (35.64 LY)

TorTorden
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Re: Help Needed

Postby TorTorden » Tue Jan 31, 2017 12:15 pm

You cant make any plots?

Or is it just the next point on the highway that doesnt ?

You dont need to follow the highway just plot a course in the general direction.
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Rule 2: No such thing as overkill, as long as there are reloads.

TheCreator
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Re: Help Needed

Postby TheCreator » Tue Jan 31, 2017 12:55 pm

Cant move forward just back and finding it hard to make a way round to next target

TheCreator
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Re: Help Needed

Postby TheCreator » Tue Jan 31, 2017 1:16 pm

If i cant get to Bleia Eohn RT-R D4-0 from Bleia Eohn KH-V D2-6 with 30.68 LY jumps then should i kill myself and start again with bigger jump range?

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Roger Wilco Jr
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Re: Help Needed

Postby Roger Wilco Jr » Tue Jan 31, 2017 2:56 pm

I made it there from the bubble in a Sidey with a 19LY jump range. The stars were so dense most of the way I think I could have probably made it with half that. Are you out on the rim or something? Anyway, I think Tor has the gist of it - just plot short routes in the general direction - maybe up or down a bit to find a denser star field. Can you get your hands on any jumponium?
It's time to give this another go.

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evovi
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Help Needed

Postby evovi » Tue Jan 31, 2017 3:04 pm

"Delete duplicate post"
Last edited by evovi on Tue Jan 31, 2017 3:04 pm, edited 1 time in total.

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evovi
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Re: Help Needed

Postby evovi » Tue Jan 31, 2017 3:05 pm

Have you got your route filtered to only hit scoopable stars? It may be your jump range won't hit the next star but if you tweak the filter you should see something to head to

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Re: Help Needed

Postby Cometborne » Tue Jan 31, 2017 4:11 pm

There is no need to self-destruct, only to slap the in-game route planner around a bit with a large wet thargoid. Basically, you are attempting a jump of 222 LY in a ship with a base range of 30.68 LY. With a neutron boost, that 30.68 LY turns into 122.72 LY, and that is not enough to reach your target with a single jump. What you need is a route with one large neutron-boosted jump at the start, followed by some smaller jumps.

Unfortunately, the in-game route planner is too limited for this, so you need to lease him some brains. Go to the Galmap route tab where you can select economic/fastest/boosted route. Switch from boosted to fastest route again, and the game should now be able to plot you a jump route to your target using 30.68 LY baby steps. Now scroll/move along the route and for each way-point chosen by the in-game plotter, check you far away it is from you. You want the way-point that is furthest away while still being within your 122.72 LY range. Once you have found it, select this way-point as target, return from the galmap, and jump.

And I highly recommend using http://www.spansh.co.uk instead of a static list, as it will pick neutron stars based on your range. Enter start system, destination system, your range, use an efficiency of 70-80, and enjoy.
Dirty deeds done dirt cheap for reasonable prices

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Roger Wilco Jr
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Re: Help Needed

Postby Roger Wilco Jr » Tue Jan 31, 2017 4:28 pm

Holy Crap! - I thought boosts were supposed to be limited to 25%. I obviously haven't been paying attention. :roll:
It's time to give this another go.

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Re: Help Needed

Postby TheCreator » Tue Jan 31, 2017 4:42 pm

Im trying another way now, fingers crossed this one works lol


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