- [Request] Simple Application of Astronomical Spectroscopy (Simple, 20th Century Science)
Preface: Since I'm just a casual (16-20 hours/month) gamer and not a beta tester going back to 1.3, I waited until 2.2 was released before posting this. I also followed a lot of debate during several betas, especially 2.2.
Simply put ...
- When I target at a star within, say, 100 light-years, why don't I see the star's class? Since the 20th century we could get its chemical composition and other properties.
- When I target at a planet in the same solar system, why can't I get the planet's composition of its atmosphere (if it has one) or lithosphere (if it doesn't)? Again, since the 20th century, we could get this chemical composition and other properties.
I've watched and watched the debate over balance and what-not, especially during the 2.2 Beta. I held my tongue, hoping people would apply common, well-known, Astronomical Spectroscopy that has been with us for well over a half-century. Every time I'm disappointed.
Again ...
- I should be able to just target a start within decent range (say 100ly) and get its class right in my HUD.
- I should be able to target any planet within the same solar system (at least within 10,000ls) and gets its composition (atmo if there, litho if not) without much else. Not detailed or even exact percentages, but at least if it has water vapor, oxygen, nitrogen, methane and/or etc... or its surface materials if there is no atmosphere.
Just 20th century science in basic application. Sorry to bring this up after 2.2's release, but I'm surprised no one has suggested it before. I searched and didn't see anything, so my apologies if someone has already suggested it.