JohnLuke wrote:Fantastic Engineer roll on the FSD, uvelius!
Thanks! Actually, I first installed a lower one which allowed more fuel consumption, after about 6 rolls. After a while, I had enough resources to try my luck six times again, checking after every roll. Voilá! Got lucky.
Even so, I guess there's much room above still. Watching the blue bar for Mass an Optimized Mass (which one is more powerful, anyone?), the sliders were mostly still in the first half.
I assume my high values really are mostly due to the "Run Run Run" layout of the ship, with only a smaller influence of the ENGineer roll (but a BIG impact of applying the Grade 5 itself, as a base bonus).
I would love to know the more exact details how the blue bars influence the real jump range. Anyone?