Interdiction

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Avago-Earo
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Re: Interdiction

Postby Avago-Earo » Thu Nov 06, 2014 7:18 pm

Philip Coutts wrote:In my opinion if you want to test the interdiction mechanic either do it to NPC's or go and play in open and test it on another player. I guess if you agree with another player to test it out on them that would be cool as well but I don't think anyone should just randomly pull another player out of supercruise. For me it's an aggressive act that goes against the ethos of the group.


I guess the only other way is to open communications with another player before entering Super Cruise to ask permission to test out Interdiction before setting out. I personally wouldn't mind if that was asked of me as I could get more practice in evading. Until a decision is made about how interdiction is regarded in this group at least.
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Re: Interdiction

Postby Mobius » Thu Nov 06, 2014 8:43 pm

I think that even though interdiction is a player vs player action I don't think we can create a rule not to use it without looking at our no pvp rule as a whole, in the future when pvp missions are offered by the game mission screen to interdict another player carrying important cargo, interdiction will be used.

im all up for discussion on this as I would imagine that most would prefer to have a no interdiction rule.

and the other issue I have is that's its one persons version of event while the other party may see the event differently. until there is a better group management system my hands are tied.

maybe we need to create a group jury to investigate and address all future incidents.
having a jury panel will ensure that we act as a group and cant be accused of elitism if it were a chosen council.
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Re: Interdiction

Postby Wolf » Thu Nov 06, 2014 8:54 pm

Mobius wrote:I think that even though interdiction is a player vs player action I don't think we can create a rule not to use it without looking at our no pvp rule as a whole, in the future when pvp missions are offered by the game mission screen to interdict another player carrying important cargo, interdiction will be used.

im all up for discussion on this as I would imagine that most would prefer to have a no interdiction rule.

and the other issue I have is that's its one persons version of event while the other party may see the event differently. until there is a better group management system my hands are tied.

maybe we need to create a group jury to investigate and address all future incidents.
having a jury panel will ensure that we act as a group and cant be accused of elitism if it were a chosen council.

If the interdicion is part of a dedicated mission this expection would be covered by our very simple ruleset already.
If not, I consider it non-consensual PvP. As that we would not need an additional rule as it states, "No PvP except..."

I would be careful with any system which includes some kind of "public trial". That could gve the group a very bad reputation pretty quickly. We much more need support from FD in giving out more info to us like in my feature request here: https://forums.frontier.co.uk/showthread.php?t=49388

And if FD will implement group mechanics as discussed in the DDF that would help. Like forcing a player into the all group for the current session if commiting a crime against another player until the bounty has been payed off or claimed.
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Re: Interdiction

Postby Avago-Earo » Thu Nov 06, 2014 9:26 pm

Agreed Mobius and Wolf.

Naming and shaming seems like forum PvP to me. I remember reading on this forum about whether PvP is acceptable if you were given a mission to undertake shooting down a player. Whether this is voted in or out I'll go along with whatever is the done thing in this group. My personal feelings on this though are that if I was the one with the bounty on my head I wouldn't take it personally if a player attacked me and would accept this as fair game play. I suppose the other commander could attempt to let me know why but that wouldn't really be necessary as I would assume it was for those reasons anyway, being in a non PvP group.
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Re: Interdiction

Postby Shelleen » Fri Nov 07, 2014 12:54 pm

I'm totally against any in-group pvp for any reason, it's just not needed.

I thought the whole point of this pve group was that you never needed to be wary of a fellow player.
Unlike in open play where you never know whether the player you meet is going to attack you, in
this group you should always be comfortable meeting a fellow Cmdr irrespective of your current
status.

If this group is going to allow pvp for reasons of bounty hunting missions as they're classed as an
'environment' feature then I'll be moving into solo mode. I think the issue should be clarified as an
absolute, one way or the other, as soon as possible.

I cannot see why players in this group should have any need to take a mission for killing a fellow
Cmdr. The reward offered won't be game making, the faction rep gained won't open up unknown
avenues of game play and the social aspect of the group would be negated to its detriment.

It's the same as fighting on opposite sides in the FDS. There are enough NPCs to kill without
two group members trying to take each other out. So why allow it?

If players want to kill other players then go into the open group, it's pretty simple.
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Re: Interdiction

Postby Avago-Earo » Fri Nov 07, 2014 1:14 pm

Shelleen wrote:I'm totally against any in-group pvp for any reason, it's just not needed.

I thought the whole point of this pve group was that you never needed to be wary of a fellow player.
Unlike in open play where you never know whether the player you meet is going to attack you, in
this group you should always be comfortable meeting a fellow Cmdr irrespective of your current
status.

If this group is going to allow pvp for reasons of bounty hunting missions as they're classed as an
'environment' feature then I'll be moving into solo mode. I think the issue should be clarified as an
absolute, one way or the other, as soon as possible.

I cannot see why players in this group should have any need to take a mission for killing a fellow
Cmdr. The reward offered won't be game making, the faction rep gained won't open up unknown
avenues of game play and the social aspect of the group would be negated to its detriment.

It's the same as fighting on opposite sides in the FDS. There are enough NPCs to kill without
two group members trying to take each other out. So why allow it?

If players want to kill other players then go into the open group, it's pretty simple.


I agree. I did post that I wouldn't take it personally if I was attacked because of a mission but I don't even know how these CMDR bounty missions even work. So don't think I'm up for PvP because I'm not and I wouldn't take up on such a mission myself.I'm saying this in case it was my post that raised your concerns. I was worried that I hadn't explained my view very well. I think this discussion has been raised to clear the air so we know where we all stand as it's been reported that an un named Cmdr interdicted another player who's on this forum and up until now this hasn't been discussed. There is no doubt that this is a PvE group it's just that other people who are not on this forum might not consider interdiction as aggressive and therefore think it's ok in PvE. This can then be communicated to non forum group members in the game as 'not in this group please'. I'm sure word will get around. If anyone in group play interdicts me I'll just text them (or voice comms) "No player interdiction in Mobius Group please." If they ask why I'll say "See the Forum" I hope in the final game group details/guidelines can be displayed to make it clear to members and whoever wants to join.
Last edited by Avago-Earo on Fri Nov 07, 2014 1:26 pm, edited 1 time in total.
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Re: Interdiction

Postby Shelleen » Fri Nov 07, 2014 1:18 pm

Back to the original subject, that of interdictions.

They are tedious, happen far too frequently, happen regardless of your reputation with
the interdicting Authority ship (so what's the point of having rep with that faction?) and
should be handled differently with Sys. Authority ships scanning you in SC first to ascertain
your status and cargo.

Since yesterday I have been unable to avoid any interdiction despite avoiding every one
since they were introduced. They now take two/three seconds to complete. What changed?

It's become so boring that I now boost and ram every ship doing the interdicting and boost and ram
them again if I can. I'm going to start shooting them if it continues and to hell with the consequences.

Hopefully Beta testing will show FD that it needs to be handled differently and the mechanic changed
accordingly.
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Re: Interdiction

Postby Deyn » Fri Nov 07, 2014 1:35 pm

I agree that interdiction is an aggressive act! I even hate, that the "cops" are currently incapable of giving you a "blue lights" sort of signal or message! A simple "Unknown vessel, this is system security. Slow down and prepare to be scanned!"
It would let you know that the cops are on your tail and if you have nothing to hide, you should slow down and let them interdict/scan you!
I guess if you slow down for interdiction you won't damage the ship?

As for the "should we allow it in the PvE group" discussion, my answer would be a definite "no".
I consider this group as the chance to play cooperative style. All human players vs. AI generated/NPC threats or challenges. We help each other when a fellow human commander is in need, we collaborate to achieve common goals (freight runs with escort, hopefully soon), explore or just enjoy the sights without some asshhole ruining the experience... in this same spirit an interdiction is an act of aggression, as it may ruin the other players' experience, cause damage / loss of money, or simply gives you the creeps.
We have ample opportunity to do it with NPCs or in open play/other groups, so what positive aspect does it have for our group experience?
I think this is the most important point. If anyone sees a positive aspect for the player being interdicted, that could add to his game experience I'm all ears.
Currently, I can't remotely think of any.
Last edited by Deyn on Fri Nov 07, 2014 1:40 pm, edited 1 time in total.

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Re: Interdiction

Postby Avago-Earo » Fri Nov 07, 2014 1:38 pm

Reading through this thread has led me to this conclusion. There is no point in blurred lines. My opinion has changed about 'maybe in this situation it's ok' That just loses direction and focus for the group and it's original intention. From what I can see from the concerns raised OKing interdictions in certain cases just leads to confusion about what PvE means to any newcomers to the group or people like me who have never played an on line PC game before and at first think something's ok but on further examination and looking at other peoples views understand the objections.

My 2p to whomever has the final say. Mobius I guess. Write a list of what is considered PvP in group Mobius so it is clear of the let's face it very few things that aren't acceptable behaviour.
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Re: Interdiction

Postby Philip Coutts » Fri Nov 07, 2014 1:44 pm

Surely when the police drag you out of supercruise they, as professionals, should be able to do it without damaging your ship! The needless repair bills are a pain in the grass!
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