Page 1 of 1

A good weapon fitting for a Cobra MKIII

Posted: Thu Oct 09, 2014 8:36 am
by DevNull
Hi friends
i've bought a shining Cobra MKIII and now i wanna be protected from that pirates scums: two loaned pulse lasers aren't enough
I like gimballed beam lasers, coupled with gimballed multicannon as secondary weapons (for long range / short range shooting), but i'm an hauler, not a skilled starfighter:
what might be a good weapon fitting (defensive "flavour") for a Cobra MKIII ?

Re: A good weapon fitting for a Cobra MKIII

Posted: Thu Oct 09, 2014 8:48 am
by GlobusDiablo
Moving to Gameplay and Features. :)

Re: A good weapon fitting for a Cobra MKIII

Posted: Thu Oct 09, 2014 8:50 am
by DevNull
GlobusDiablo wrote:Moving to Gameplay and Features. :)

oops ! Sorry :)

Re: A good weapon fitting for a Cobra MKIII

Posted: Thu Oct 09, 2014 8:51 am
by GlobusDiablo
DevNull wrote:
GlobusDiablo wrote:Moving to Gameplay and Features. :)

oops ! Sorry :)


No problemo... :)

Re: A good weapon fitting for a Cobra MKIII

Posted: Thu Oct 09, 2014 9:38 am
by Nemetos
DevNull wrote:Hi friends
i've bought a shining Cobra MKIII and now i wanna be protected from that pirates scums: two loaned pulse lasers aren't enough
I like gimballed beam lasers, coupled with gimballed multicannon as secondary weapons (for long range / short range shooting), but i'm an hauler, not a skilled starfighter:
what might be a good weapon fitting (defensive "flavour") for a Cobra MKIII ?


Im using 4x Cannon. D rated. All set up on primary. They pack a punch. Cheap enough to re arm at about 2 cr per shot.

If your not into having a bit of a fight, then Id go for missles, with Pulse laser. Expensive to use, but, you'll protect your cargo.

Ive not tried mines, but I've read they are a bit weak damage wise.

However, most of the weapons seem to have been nerfed at the moment, so its hard to tell what is good .

Cheers

Re: A good weapon fitting for a Cobra MKIII

Posted: Fri Oct 10, 2014 8:36 am
by Vikinger
And the Laser gimballed bug is still around.
Heard people reported that gimballed laser will stop tracking, same problem that was in beta1.