Big changes in store for BGS & missions in 2.1
Posted: Tue Feb 23, 2016 3:18 am
https://forums.frontier.co.uk/showthread.php?t=234446
It's going to be a more real, breathing universe now.
From post above :
"2.1 is bringing something more,
USS now being spatially based.
small difference in the game, but they will be context based, that's a big difference.
mission-based-USS now needing to be scanned for via Nav-point scanning or using a discovery scanner.
This alters some of the fabric of how the game fundamentally works.
Creating trading corridors in space - again potentially another game-changer.
Missions reflecting the state of the mission givers, political alignment, and success, and what state the stations themselves are in (civil war etc ).
This is another huge game changer.
okay, you probably won't notice it, but it's more of the fact, your psyche will not be picking up on that fact the station you just plunged into civil war are happy to trade with you with zero consequences.
i.e. there will be less "wrong" things happening that your brain to freak out over.
(Ooh I hope the commodity market prices are affected a bit as well!!)
These are all fairly large game changing concepts to the standard way in which we fly.
Meaning the missions we had in season 1,"
It's going to be a more real, breathing universe now.
From post above :
"2.1 is bringing something more,
USS now being spatially based.
small difference in the game, but they will be context based, that's a big difference.
mission-based-USS now needing to be scanned for via Nav-point scanning or using a discovery scanner.
This alters some of the fabric of how the game fundamentally works.
Creating trading corridors in space - again potentially another game-changer.
Missions reflecting the state of the mission givers, political alignment, and success, and what state the stations themselves are in (civil war etc ).
This is another huge game changer.
okay, you probably won't notice it, but it's more of the fact, your psyche will not be picking up on that fact the station you just plunged into civil war are happy to trade with you with zero consequences.
i.e. there will be less "wrong" things happening that your brain to freak out over.
(Ooh I hope the commodity market prices are affected a bit as well!!)
These are all fairly large game changing concepts to the standard way in which we fly.
Meaning the missions we had in season 1,"