Walter wrote:Tifu wrote:My guess is that the smaller the system population the more predictable the result . . . Any system with more than 50M - I wouldn't touch.
Can I ask for the basis of your guess?
Let me put my thoughts together....
From posts on the FD BGS related threads , I found that the impact of gaining 2M bounties/CZ bonds gains you a few percentage points of influence in a small (ie. a few million people) system but virtually nothing in a large one (400M). A large dedicated player group like MoM can take on systems much larger than Exioce because they can generate many more multiples of X million bonds than we can in the same period of time.
And it doesn't matter if a bug stops them cold, they have enough of a player pool to pile up enough influence to try again immediately at the first chance tbey get until they succeed . Which is why MoM has 10 systems under their belt now - and I'm fairly sure a few of these were won despite opposition from other players.
Exioce , with a population of 20-30M, exhausted us after a week or a little over a week of trying. But if that first expansion system had been Brib (450k) or Cardea (750k) I'm fairly sure we would have hit the tipping point in just a few days. And we surely would have had the remaining stamina to try again (just like MoM) should the first try have failed.
With our greater knowledge about the BGS and it's thresholds and which techniques are most efficient at raising influence I'm very confident that we will win the second Exioce (civil) war. But because of the nature of our group (very casual) I would be hesitant to take on systems twice or thrice the size of Exioce because the requisite collective group will and/or stamina isn't there.
Taking on a system like Priva (500M) by ourselves would be completely out of the question without the help of other groups.
I think I misphrased my original statement, I should have used the words "predictable result". It's a matter of sheer human persistence overcoming whatever instability the BGS has.