Page 4 of 4

Krait MK2 weapon loadout

Posted: Fri Apr 16, 2021 11:45 pm
by SCE2AUX
I just unlocked the Dweller finally. I engineered two 2F Gimbaled Pulse Lasers to be both grade 2 Rapid Fire, one with Scramble Spectrum and one not modified or enhanced or whatever. I ran out of materials after doing my Fer De Lance and Asp X so I barely scraped by. I also got my Power Distributor to grade 3 or 4.

With my three overcharged large multi’s up top and these newly and barely engineered pulse lasers I can put pips to weapons and shoot until the NPC ship is dead. The only lull in fire is reloading the multis but the pulses never stop or overheat. It shreds through shields now, I can’t wait until I get them further engineered. Phenomenal against NPCs, no idea against PvP. I’m gonna stick with this for my Krait for now.


Sent from my iPhone using Tapatalk Pro

Re: Krait MK2 weapon loadout

Posted: Mon Jun 21, 2021 12:50 pm
by CMDR PZ
Here you go. Destroys everything.

https://s.orbis.zone/fgqx

Re: Krait MK2 weapon loadout

Posted: Fri Jul 02, 2021 4:28 pm
by dapprman
Zetr0 wrote:
dapprman wrote:Re-awakening this thread.


Interesting build, as far as "Ashcroft & Cant" I might be showing my age here, I want to say Playschool ;)

A bit late on the reply, but with future ship names being Griffiths, Arthur, and Irons you could say I was more Play Away ;)

Re: Krait MK2 weapon loadout

Posted: Mon Aug 16, 2021 12:15 pm
by Zetr0
dapprman wrote:
Zetr0 wrote:
dapprman wrote:Re-awakening this thread.


Interesting build, as far as "Ashcroft & Cant" I might be showing my age here, I want to say Playschool ;)

A bit late on the reply, but with future ship names being Griffiths, Arthur, and Irons you could say I was more Play Away ;)


LOL, and so here we are.... a quote of a quote of a quote of a quote - just to say that I fell extra old today! =)

Re: Krait MK2 weapon loadout

Posted: Sat Aug 21, 2021 8:58 pm
by uvelius
CMDR PZ wrote:Here you go. Destroys everything.

https://s.orbis.zone/fgqx


Ah, the Plasma Golfer. A classic. I found it to slow to kill stuff compared to a well-engineered Beam+1 Corrosive Multi loadout, actually, but only due to my erratic approach of "stay on their tail? Why, if I can overtake 'em?" chasing style ...