How to love the Python?

Discuss anything relating to Elite: Dangerous
User avatar
CMDR Dragonporn
Mostly Harmless
Mostly Harmless
Posts: 35
Joined: Wed Jan 09, 2019 7:53 pm
CMDR: Dragonporn
CMDR_Platform: PC-MAC
Contact:

Re: How to love the Python?

Postby CMDR Dragonporn » Sun Feb 17, 2019 3:39 am

Whow, thanks for so much feedback. As I already said, statistically I'm happy with that ship. What I'm not very happy about is how generic it feels when I'm inside it, and quite honestly, I'm surprised some other pilots see it that way too, was sure it's purely subjective.

Anyway, I won't need it for mining, because I already have best dedicated miner/trader one could only dream of. Intending to use Python generally for wide variety of Station Missions, to be able to defend myself against occasional pirates, do some SRV landings, small delivery jobs, etc. And what I was wondering lately, can I use it as a space taxi?

Tried Passenger Missions a while back, picked Sightseeing one, was nightmare come alive... Never-ever gonna pick any sightseeing mission in my life again. But recently I heard these mission are good for building up ranks with Feds or Imps, while some of them pay some G5 mats (like Exquisite Focus Crystals?) which I'm drooling on right now. Is it possible to get multi-hop, easy missions for passenger hauling from station to station for these kinds of rewards? If yes, how would you build cabins? Because I have close to 0 experience and knowledge about it, would really appreciate some tips. And one other thing: is there virtual possibility to build semi-cargo semi-taxi Python? I hate module swapping, but if not, it's ok.

P.S. Been tinkering a little with builds, came up with this so far:
https://s.orbis.zone/27db (not fully engineered yet tho, only weapons and FSD G5 + PP G1). Opinions and correction are very welcome.
"Friendship Drive Charging" COVAS

MikelGTC
Harmless
Harmless
Posts: 10
Joined: Tue Feb 12, 2019 7:04 pm
CMDR: MikelGTC81
CMDR_Platform: PlayStation
Contact:

Re: How to love the Python?

Postby MikelGTC » Sun Feb 17, 2019 1:28 pm

Your build is pretty standard which is actually good :) No comments on core internals they are pretty efficiently engineered, I would swap this chaff launcher for something else though, it is not particularly useful both pve or pvp, many npc use fixed weapons and your're still quite big target, better maybe to use it for point defence for example. For PD you have 2 options - either used to defend against missiles that can have some pesky experimentals on them (like drag or fsd interrupt) or to defend against cargo hatch limpets that pirate ships like to use. For first option most effective placement would be on top of the ship, for latter on the bottom where they are closer to the cargo hatch.

For hardpoints I would still prefer multicannons instead of missiles. I usually have 2 large beams with thermal vent on upper mounts and others are overcharged multicannons. Two with autoloader experimental and one with corrosive.
Here is the build I use for gneral mission running though I sacrifice cargo for more protection, I can go toe to toe with Anaconda no problem, they don't even go past my shields.
https://s.orbis.zone/27i8

For more specialized tasks like Conflict Zone fights I use this loadout:
https://s.orbis.zone/27ib

For passenger runs you can try Robigo mines to Sirius Atmosperics ( I think that this the name?) They are very close 1-2 jups away, go to beacon, scan it and go back, like few minutes work, I was gathering Exquisite Crystals that way.

Rylo Ken
Novice
Novice
Posts: 93
Joined: Sun Nov 06, 2016 7:52 pm
CMDR: Rylo Ken
CMDR_Platform: PC-MAC
Contact:

Re: How to love the Python?

Postby Rylo Ken » Sun Feb 17, 2019 2:21 pm

Don't mean to hijack the thread but would you explain to me what you're doing? As I mentioned in another thread, just getting back into ED. Johnluke had mentioned mining being nicely profitable and actually enjoyable now. Thought I might give it a shot but have no clue... Help a brother out?

Rylo

TorTorden wrote:For instance, most of the stations I found with a good price for void

I personally been playing on my alt account lately and spent a week ice mining, no more than an hour or so a day.

But each trip was 120+ mil.
So in less than seven days I had a billion credits and elite in trade.




Sent from my SM-G965U using Tapatalk

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: How to love the Python?

Postby TorTorden » Sun Feb 17, 2019 2:27 pm

One I don't think there is a build that could do everything amazingly well.

You always have to make choices and adjust outfitting accordingly.
A multipurpose ship is simply one that can do more than one thing.
For instance you won't get a lot of success outfitting a T9 for combat, nor could you setup a vulture for A-B trading with much success.

And yeah. Chaff is pretty useless if you are in anything larger than a cobra.
If it's getting away, a heatsink disrupts npc targeting a lot more.

Here's my "billionaire and elite in a week" build.
https://inara.cz/cmdr-fleet/89818/520455/
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: How to love the Python?

Postby TorTorden » Sun Feb 17, 2019 2:42 pm

Rylo Ken wrote:Don't mean to hijack the thread but would you explain to me what you're doing? As I mentioned in another thread, just getting back into ED. Johnluke had mentioned mining being nicely profitable and actually enjoyable now. Thought I might give it a shot but have no clue... Help a brother out?

Rylo

TorTorden wrote:For instance, most of the stations I found with a good price for void

I personally been playing on my alt account lately and spent a week ice mining, no more than an hour or so a day.

But each trip was 120+ mil.
So in less than seven days I had a billion credits and elite in trade.




Sent from my SM-G965U using Tapatalk



It's specifically deep core mining.
And you need a refinery, wave analyzer, prospector limpets, Seismic charge launcher and abrasion blaster, a single collector limoet is fine too.

These asteroids are a little special, they are thinly spread out and will display slightly more colourful in the wave analyser compared to the others.

At first I was out for hours and couldn't find any.
Then I started to notice the differences between these roids and all the rest since they light up slightly differently, has a slightly different 3d model, looks a bit like a deep fried popcorn kernel.
And up close you can spot the fissures in the rock.

So with a bit of experience you can spot a likely candidate at 5km+.

After getting the hang of it I would normally get about two rocks for as long the collector limpets hung around.
Each rock, or ice cube, would have at least a dozen opals in them, and they sell for 1.6mil each.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

User avatar
CMDR Dragonporn
Mostly Harmless
Mostly Harmless
Posts: 35
Joined: Wed Jan 09, 2019 7:53 pm
CMDR: Dragonporn
CMDR_Platform: PC-MAC
Contact:

Re: How to love the Python?

Postby CMDR Dragonporn » Sun Feb 17, 2019 9:11 pm

MikelGTC wrote:Your build is pretty standard which is actually good :) No comments on core internals they are pretty efficiently engineered, I would swap this chaff launcher for something else though, it is not particularly useful both pve or pvp, many npc use fixed weapons and your're still quite big target, better maybe to use it for point defence for example. For PD you have 2 options - either used to defend against missiles that can have some pesky experimentals on them (like drag or fsd interrupt) or to defend against cargo hatch limpets that pirate ships like to use. For first option most effective placement would be on top of the ship, for latter on the bottom where they are closer to the cargo hatch.

For hardpoints I would still prefer multicannons instead of missiles. I usually have 2 large beams with thermal vent on upper mounts and others are overcharged multicannons. Two with autoloader experimental and one with corrosive.
Here is the build I use for gneral mission running though I sacrifice cargo for more protection, I can go toe to toe with Anaconda no problem, they don't even go past my shields.
https://s.orbis.zone/27i8

For more specialized tasks like Conflict Zone fights I use this loadout:
https://s.orbis.zone/27ib

For passenger runs you can try Robigo mines to Sirius Atmosperics ( I think that this the name?) They are very close 1-2 jups away, go to beacon, scan it and go back, like few minutes work, I was gathering Exquisite Crystals that way.


Those are really-really good tips right there. I suspected Chaff isn't very useful, but since I don't use PD on any of my ships, I didn't know how many and where I should have, or if that'd be effective. Since I want Python also for Guardian tech grind, PDs might really come in handy. Big thanks for clearing up on best placement positions, that's major.

As for weapon loadouts, I have 3 OC MCs (2 Incendiary, 1 Corrosive) + 2 Cascade Rails on my combat Krait MKII, at it is absolute killing machine. Originally I set it with those beams and missiles, because I like the looks and feel of these weapons, but since they are real poop in terms of combat effectiveness, I gave them to Python, which should be more than enough to fight against ordinary pirates. Don't plan to do CZs in it, as Krait is perfect for the job. So it's more like aesthetics other than anything else, still, should be enough I think.

Also appreciate tips on passenger run locations, if there are more spots, would be glad to know. And still curious what class, type, size and number of cabins would be best to have for these missions.

Rylo Ken wrote:Don't mean to hijack the thread but would you explain to me what you're doing? As I mentioned in another thread, just getting back into ED. Johnluke had mentioned mining being nicely profitable and actually enjoyable now. Thought I might give it a shot but have no clue... Help a brother out?

Rylo

TorTorden wrote:For instance, most of the stations I found with a good price for void

I personally been playing on my alt account lately and spent a week ice mining, no more than an hour or so a day.

But each trip was 120+ mil.
So in less than seven days I had a billion credits and elite in trade.




Sent from my SM-G965U using Tapatalk

Can't say mining is super enjoyable, but it has its charm. I use Type 9 for mining, it's working brilliantly well. TorTorden gave good tips on what you need already, if you follow it, you'll get hang of it in time. I made 2.5 billion credits in 3-4 sessions of mining in my T9, that was when Blaster bug was around giving me more chunks per shot, but it's still stupidly profitable. 2-3 good mining runs with decent cargo capacity will set you up with credits for life.
"Friendship Drive Charging" COVAS

MikelGTC
Harmless
Harmless
Posts: 10
Joined: Tue Feb 12, 2019 7:04 pm
CMDR: MikelGTC81
CMDR_Platform: PlayStation
Contact:

Re: How to love the Python?

Postby MikelGTC » Mon Feb 18, 2019 3:44 pm

CMDR Dragonporn wrote:Those are really-really good tips right there. I suspected Chaff isn't very useful, but since I don't use PD on any of my ships, I didn't know how many and where I should have, or if that'd be effective. Since I want Python also for Guardian tech grind, PDs might really come in handy. Big thanks for clearing up on best placement positions, that's major.

As for weapon loadouts, I have 3 OC MCs (2 Incendiary, 1 Corrosive) + 2 Cascade Rails on my combat Krait MKII, at it is absolute killing machine. Originally I set it with those beams and missiles, because I like the looks and feel of these weapons, but since they are real poop in terms of combat effectiveness, I gave them to Python, which should be more than enough to fight against ordinary pirates. Don't plan to do CZs in it, as Krait is perfect for the job. So it's more like aesthetics other than anything else, still, should be enough I think.

Also appreciate tips on passenger run locations, if there are more spots, would be glad to know. And still curious what class, type, size and number of cabins would be best to have for these missions.


Actually the PD placement I've learned from other, more experienced commanders, so I trust them to actually test it many previous combat encounters :)
Yeah your Krait should do just fine in CZs. In time, I might decommission my Python from pure multirole and make it dedicated deep core miner, and then move to Krait for my combat-oriented middle-size ship. With Corvette as my flagship sorts of.

In Python as passenger ship I tend not the specialize too much and have a bit of everything, I fit class 5 shield generator and all size 6 slots are being used for first, business and economy respectively, then another 5 class slot for 2nd first class, then is pretty much up to you, you can throw Guardian FSD booster if you want to make it in 2 jumps instead of 3 if you feel like it, but it was never a problem for me. You can get some rare materials that way and make some cash for what is pretty much smooth sailing few minutes work and you can stack these missions, usually I have all slots taken when doing those missions.

lafzy
Novice
Novice
Posts: 68
Joined: Tue Nov 14, 2017 2:34 pm
CMDR: lafzy
CMDR_Platform: PC-MAC
Contact:

Re: How to love the Python?

Postby lafzy » Tue Feb 19, 2019 11:23 am

I found my love for the Python when it was the only decent medium sized multi role ship before the Krait was introduced. What's not to love; it looks fantastic externally (especially in the pirate faction red paint job!), it packs a punch for combat, it's relatively fast and maneuverable for its carry capacity, and if the cockpit is too dull for you there's always bobble heads or fairy lights lol - i absolutely love the python! That said i love the Krait II as well, but use Python a lot more, especially as its now my dedicated deep core mining ship, a role it really excels in in my opinion.
Image

TorTorden
Deadly
Deadly
Posts: 4021
Joined: Mon Jun 01, 2015 11:13 am
CMDR: TorTorden
CMDR_Platform: None Specified
Contact:

Re: How to love the Python?

Postby TorTorden » Tue Feb 19, 2019 11:46 am

MikelGTC wrote:Actually the PD placement I've learned from other, more experienced commanders, so I trust them to actually test it many previous combat encounters :)
Yeah your Krait should do just fine in CZs. In time, I might decommission my Python from pure multirole and make it dedicated deep core miner, and then move to Krait for my combat-oriented middle-size ship. With Corvette as my flagship sorts of.


I find PD's to not have that much use either, your shields have the higher resists for explosive than anything else too so again, for ships larger than a cobra you are better off having another booster, especially if you engineer that booster to.
It's rather sad though, that FD design this game that way, so half their modules are not having..

As for positioning, if consider those simply a matter of manouvering, if you are turning to a target you are most likely to roll and pitch up, so having the PD to cover the top would give it a larger field of fire, consider it does get blocked by your own hull, it's pretty much a turret gun.

In a fight for instance simply keeping the hostile pins on the sensor bar above you lets the PD have a decent firiing line towards missiles.
But as mentioned missiles suck against shields, so again anything with better shields than a cobra, really doesn't need it.
I just ignore the missiles and very few npc's actually use them, they are more likely to sport plasma's or "never miss railguns" of which shields are your best defense.
Image

Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

User avatar
CMDR Dragonporn
Mostly Harmless
Mostly Harmless
Posts: 35
Joined: Wed Jan 09, 2019 7:53 pm
CMDR: Dragonporn
CMDR_Platform: PC-MAC
Contact:

Re: How to love the Python?

Postby CMDR Dragonporn » Tue Feb 19, 2019 6:42 pm

TorTorden wrote:
MikelGTC wrote:Actually the PD placement I've learned from other, more experienced commanders, so I trust them to actually test it many previous combat encounters :)
Yeah your Krait should do just fine in CZs. In time, I might decommission my Python from pure multirole and make it dedicated deep core miner, and then move to Krait for my combat-oriented middle-size ship. With Corvette as my flagship sorts of.


I find PD's to not have that much use either, your shields have the higher resists for explosive than anything else too so again, for ships larger than a cobra you are better off having another booster, especially if you engineer that booster to.
It's rather sad though, that FD design this game that way, so half their modules are not having..

As for positioning, if consider those simply a matter of manouvering, if you are turning to a target you are most likely to roll and pitch up, so having the PD to cover the top would give it a larger field of fire, consider it does get blocked by your own hull, it's pretty much a turret gun.

In a fight for instance simply keeping the hostile pins on the sensor bar above you lets the PD have a decent firiing line towards missiles.
But as mentioned missiles suck against shields, so again anything with better shields than a cobra, really doesn't need it.
I just ignore the missiles and very few npc's actually use them, they are more likely to sport plasma's or "never miss railguns" of which shields are your best defense.

I completely agree with that, and stacking design of combat modules, be it shields or reinforcement bums me out too. Since Python not supposed to be my main combat ship, with engineered Bi-Weave and 2 Boosters I'll have enough protection from regular pirates I suppose, and I'm gonna stick PDs just for variety's sake, since MikelGTC is right about Chaff being useless for ship of that size.
"Friendship Drive Charging" COVAS


Return to “General Discussion”

Who is online

Users browsing this forum: No registered users and 162 guests

i