Postby Enlighten » Sat Sep 29, 2018 3:55 pm
I went Sidewinder - Cobra - Keelback (with fighter bay). I've always tried to NOT grind, but sometimes there's no choice. I've also not gone for rapid ship progression and have every ship I ever bought, apart from a Federal Dropship that I financially ruined myself to buy (although I could have sold other ships if I wanted) - Not knocking the ship, but my advice is don't run before you can walk - its no use buying a ship and not being able to upgrade it because you sunk everything into buying the basic ship too soon.
I also - very unwisely - made the mistake of setting off on a 12,000 light year journey with my non- engineered Keelback - took over a week, somewhere between 1,400 and 2,000 jumps and taught me that exploring without maxing your jump distance is...stupi... Not wise.
I'd recommend choosing a base system (mine at present is Rhea) and doing local jobs only from that base station/system - this rapidly increases your standing in the system, which rapidly increases the credits offered for jobs, it also means accidental friendly fire on cops is tolerated for longer before they all turn on you - but don't push it - ten or more cops on your ass can be difficult to escape from (always have a plan for escape!)
The choice is yours but I'd highly recommend building yourself up a bit before going off on long explorations.
Quick fun credits in Mobius can be obtained from Bounty Hunting Community Goals - go to the system and try to wing up with whoever is there, if your lucky you'll find CMDRs with highly engineered ships, with Kill Warrant Scanners - I've seen payouts of 600,000+ credits for single Anaconda kills - that's for each person in the wing - if its say a Corvette, Anaconda, Krait and you in your Cobra in the wing and you get a good wing where your watching each others shields/backs you only have to get even a single shot in on the target - within the last 15 seconds and stay within a certain distance of the target and you'll still get the payout.
I've only recently started to wing up randomly and it can be hit and miss, many don't have or want to voice chat (but communication IMHO is essential), some may not speak your language, some may not work cohesively and a disorganised mess of a wing happens - but MOST times you'll earn a lot and enjoy a lot with some great people.
If you see me in a CG bounty system don't hesitate in asking for a wing - I can't guarantee accepting, I might be doing something else, I might be waiting for my wingmen to meet up - but if I'm not or if there's a free slot in the wing I have no problem even with a brand new Sidewinder player joining. A couple of the players I've become friends with even have the ability to regenerate the Wings shields for them, which has saved me a time or two. I didn't choose that Modification, but as a result I have added Repair limpets to my Anaconda's loadout to take care of any damage to me or my wing should our shields ever get dropped (not happened yet - due to having great pilots reparing my shields!)
Finally - NEVER fly without rebuy, as the rebuy screen with only a Sidewinder as an option is very demoralising (yes I've make that mistake too!) AND be ultra careful when out exploring as once you get back the credits for scanned systems is substantially more that your ship is worth and a moments lapse in concentration when jump, fuel scoop, jumping over and over is a risk to your ship, your exploration credits and your (in)sanity!.