Conda Hardpoints

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DuskCrane
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Conda Hardpoints

Postby DuskCrane » Sun Dec 03, 2017 4:31 pm

Just got a quick question; can turrets cover all around a Conda? Including directly behind the ship?
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Re: Conda Hardpoints

Postby TorTorden » Sun Dec 03, 2017 5:55 pm

DuskCrane wrote:Just got a quick question; can turrets cover all around a Conda? Including directly behind the ship?


Depends on each hardpoints placement, they can't shoot through the ship naturally ;)
The two small underneath and on the back got decent coverage behind but rubbish coverage on the top. but then that's where the top class 3 guns track.

Forwards is probably where most of the guns can fire at once, at the other angles you will most likely loose coverage from one or the other.
But there isn't many complete blind spots either,
Personally I find turrets rather useless.
They take too much damage penalty and if fighting you might just as well keep your nose on target and use gimballed, conda is a bit slow for fixed guns though.

if you are trading and have no intention of fighting you will simply have no reason to deploy hardpoints at all in favour of triggering the fsd.
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Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

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Re: Conda Hardpoints

Postby DuskCrane » Sun Dec 03, 2017 6:19 pm

Well, I was thinking about how the carrier ships will be in 2018. I just had an image of a conda with fighter and cobra support in a RES. The conda would just slowly cruise through an asteroid field, beam turrets blazing all around. It'd be like something out of an anime. :D
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Re: Conda Hardpoints

Postby TorTorden » Sun Dec 03, 2017 6:54 pm

well nobody knows, I personally suspect the carrier themselves to be utterly defenseless and your regular ships will do the fighting.

less of an actual ship, more mobile platform for other ships.
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Re: Conda Hardpoints

Postby DuskCrane » Sun Dec 03, 2017 7:28 pm

All of a sudden, I wish we had mobile suits in elite. Every time you attack go "It's a Gundam!"

As it is, I'll settle for deadly lasers.
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Re: Conda Hardpoints

Postby AJStoner » Mon Dec 04, 2017 5:48 pm

I saw a YouTube video where a guy put all rapid fire pulse turrets on a conda and it actually worked pretty well though far from brilliantly.
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Re: Conda Hardpoints

Postby TorTorden » Tue Dec 05, 2017 8:01 pm

Rapid fire pulses work great.

Runs a tad hot though, and eats through wep energy like nothing else.
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Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.


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