2.4 beta some nice things

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de Carabas
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Re: 2.4 beta some nice things

Postby de Carabas » Fri Aug 18, 2017 5:40 am

FalconFly wrote:Found one very nice thing as well today :

- Number of total Missions per Board significantly increased, seeing 106 Missions and 95 PAX Missions on a Mission Board with 7 Factions

That should make getting suitable Missions or loading up with them far easier.

Just keep in mind that they said they are stress testing the mission boards in the beta. Mission numbers in live should go up but might not be at the level you see in the beta.
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Re: 2.4 beta some nice things

Postby damon8r351 » Fri Aug 18, 2017 6:03 am

RD-83 wrote:
damon8r351 wrote:I like that part where you won't be able to complete a stack of like missions by doing just one task. I personally don't like getting paid for work I didn't technically do.

Phillipus wrote:I'm looking forward to the...

► Show Spoiler


:shock:


Is that a different name for the Panther Clipper, or is it a different ship entirely?

Did I not literally post that a Dev had categorically said it wasn't the panther clipper lol


You did, and I read that. After I read the spoiler and rushed down to the bottom in excitement.
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Re: 2.4 beta some nice things

Postby Walter » Fri Aug 18, 2017 3:41 pm

Roger Wilco Jr wrote:PS. enjoy the bug fest.

Default state.
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Re: 2.4 beta some nice things

Postby Cometborne » Fri Aug 18, 2017 8:16 pm

Currently playing around with the new repair limpets. You can repair your own hull, but not your own PP. Two limpets from a 5D controller are enough to bring a cutter with 19% hull back to 100% hull.

The jury on canopy repairs is still out, I have not managed to blow my canopy yet, flying into the ground only gives hull damage.

And some mad science: You can repair random NPCs in the no fire zone without getting attacked by the station. You cannot fire repair limpets at a Farragut.
Dirty deeds done dirt cheap for reasonable prices

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de Carabas
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Re: 2.4 beta some nice things

Postby de Carabas » Fri Aug 18, 2017 8:29 pm

If anyone fancies testing my new ScreenShotChanger version 1.5.3 please do. Can now put Latitude and Longitude into planet based screenshot names.
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Re: 2.4 beta some nice things

Postby Xebeth » Fri Aug 18, 2017 10:28 pm

Anyone else noticed a change to NPC behaviour? I've been interdicted a couple of times by pirates who scan me realise I don't have cargo and then bugger off, never had that before. They also seem to be running away more when attacked.
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Re: 2.4 beta some nice things

Postby Relix Typhon » Fri Aug 18, 2017 10:57 pm

Xebeth wrote:Anyone else noticed a change to NPC behaviour? I've been interdicted a couple of times by pirates who scan me realise I don't have cargo and then bugger off, never had that before. They also seem to be running away more when attacked.

I've noticed this since 2.3. Nothing worse than being interdicted just as you are about to drop into that HGE only fit him to just bugger off!

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Re: 2.4 beta some nice things

Postby damon8r351 » Sat Aug 19, 2017 12:55 am

The behaviour pre-exists the beta, shot a pirate in the back just yesterday because he was annoyed I had nothing on me and was starting to run away.
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Re: 2.4 beta some nice things

Postby damon8r351 » Wed Aug 23, 2017 3:42 am

Has the beta done anything with the Installation type stations? Like the space bars and medical centers, the ones without docking facilities yet?
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