Page 1 of 2
Engineering my Corvette
Posted: Fri May 26, 2017 1:28 pm
by Craps
My Vette has been sitting at the station for a couple of months now. Time to put her through the wash and get her engineered. I would love to see what load outs my fellow Commanders have.
Re: Engineering my Corvette
Posted: Fri May 26, 2017 3:02 pm
by de Carabas
Well, I hope to have a Corvette by the time this weekend is over so I'm certainly interested in any hints too. One thing is for sure - twin Huge overcharged multi-cannons (incendiary and corrosive) are in my future.
Re: Engineering my Corvette
Posted: Fri May 26, 2017 3:55 pm
by Craps
I would make one Rapid Fire and the other incendiary
Re: Engineering my Corvette
Posted: Fri May 26, 2017 9:39 pm
by Sevin Church
I'm using efficient beams in most hard points, 2 huge are ammo increased MCs, one corrosive and the other incendiary.
2 class 7 SCBs with 2 heatsinks. 4 shield boosters, upgraded to g3 heavy duty.
I'm try and post the rest later. At work now.
Re: Engineering my Corvette
Posted: Fri May 26, 2017 9:52 pm
by JohnLuke
I think this is all of the engineering mods on my Vette:
FSD lvl 5, dirty drive thrusters lvl 5, rapid fire & corrosive (on one) large multi-cannons lvl 5, efficient beams lvl 5 (one with regeneration), thermal resistant shields lvl 5, resistance augmented shield boosters lvl 5 mixed with heavy duty shield boosters lvl 5, overcharged power plant lvl 3, charge enhanced power distributor lvl 5, KWS fast scan lvl 5.
Loadout does not represent engineering mods.
Re: Engineering my Corvette
Posted: Sat May 27, 2017 12:46 am
by Sevin Church
If you up your plant a bit more John you can keep the disabled components active. I forget my number totals, but my plant is g5 over charged.
Re: Engineering my Corvette
Posted: Sat May 27, 2017 4:31 am
by Sevin Church
Re: Engineering my Corvette
Posted: Sat May 27, 2017 5:17 am
by de Carabas
Nice! Will be a while till I can equip at that level. Must save more money.
Re: Engineering my Corvette
Posted: Sat May 27, 2017 6:59 am
by Sevin Church
de Carabas wrote:Nice! Will be a while till I can equip at that level. Must save more money.
One note to add is I prefer the high cap guns as I can spend so much time in zones that I get really bored without running out of ammo lol. But Rapid Fire is a damn good mod as well to have on them.
Best thing I do for money is tons of massacre missions for CZs. And if it is in a system that I care nothing about I'll do them for both sides.
Re: Engineering my Corvette
Posted: Sat May 27, 2017 8:28 am
by JohnLuke
Sevin Church wrote:If you up your plant a bit more John you can keep the disabled components active. I forget my number totals, but my plant is g5 over charged.
Thanks Sevin. I am perfectly happy with the two modules being powered down. I don't need both SCB's live at the same time anyway (I always only keep one powered up, no matter what ship/configuration I'm running) and the AFMU is there just in case of emergencies. The ship runs hot enough without an overcharged G5 PP, but if I find that I needed it at some point, I'll run over to Hera Tani and make it happen.
With the setup I shared in my last post, nothing is powered down by deploying hardpoints. The Coliolis representation of the ship is deceiving since I haven't plugged all the engineer mods into it.