Engineering my Corvette

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Craps
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Engineering my Corvette

Postby Craps » Fri May 26, 2017 1:28 pm

My Vette has been sitting at the station for a couple of months now. Time to put her through the wash and get her engineered. I would love to see what load outs my fellow Commanders have.
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de Carabas
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Re: Engineering my Corvette

Postby de Carabas » Fri May 26, 2017 3:02 pm

Well, I hope to have a Corvette by the time this weekend is over so I'm certainly interested in any hints too. One thing is for sure - twin Huge overcharged multi-cannons (incendiary and corrosive) are in my future.
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Re: Engineering my Corvette

Postby Craps » Fri May 26, 2017 3:55 pm

I would make one Rapid Fire and the other incendiary
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Sevin Church
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Re: Engineering my Corvette

Postby Sevin Church » Fri May 26, 2017 9:39 pm

I'm using efficient beams in most hard points, 2 huge are ammo increased MCs, one corrosive and the other incendiary.

2 class 7 SCBs with 2 heatsinks. 4 shield boosters, upgraded to g3 heavy duty.

I'm try and post the rest later. At work now.
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Re: Engineering my Corvette

Postby JohnLuke » Fri May 26, 2017 9:52 pm

I think this is all of the engineering mods on my Vette:

FSD lvl 5, dirty drive thrusters lvl 5, rapid fire & corrosive (on one) large multi-cannons lvl 5, efficient beams lvl 5 (one with regeneration), thermal resistant shields lvl 5, resistance augmented shield boosters lvl 5 mixed with heavy duty shield boosters lvl 5, overcharged power plant lvl 3, charge enhanced power distributor lvl 5, KWS fast scan lvl 5.

Loadout does not represent engineering mods.
-JL

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Re: Engineering my Corvette

Postby Sevin Church » Sat May 27, 2017 12:46 am

If you up your plant a bit more John you can keep the disabled components active. I forget my number totals, but my plant is g5 over charged.
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Re: Engineering my Corvette

Postby Sevin Church » Sat May 27, 2017 4:31 am

Here is my baby, mods included as well. I swap a few things as needed, but this is the straight combat build I use in CZs, RES, etc.

The Warwing
:evil: :evil: :evil:
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de Carabas
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Re: Engineering my Corvette

Postby de Carabas » Sat May 27, 2017 5:17 am

Sevin Church wrote:Here is my baby, mods included as well. I swap a few things as needed, but this is the straight combat build I use in CZs, RES, etc.

The Warwing
:evil: :evil: :evil:

Nice! Will be a while till I can equip at that level. Must save more money.
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Re: Engineering my Corvette

Postby Sevin Church » Sat May 27, 2017 6:59 am

de Carabas wrote:Nice! Will be a while till I can equip at that level. Must save more money.


One note to add is I prefer the high cap guns as I can spend so much time in zones that I get really bored without running out of ammo lol. But Rapid Fire is a damn good mod as well to have on them.

Best thing I do for money is tons of massacre missions for CZs. And if it is in a system that I care nothing about I'll do them for both sides.
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Re: Engineering my Corvette

Postby JohnLuke » Sat May 27, 2017 8:28 am

Sevin Church wrote:If you up your plant a bit more John you can keep the disabled components active. I forget my number totals, but my plant is g5 over charged.


Thanks Sevin. I am perfectly happy with the two modules being powered down. I don't need both SCB's live at the same time anyway (I always only keep one powered up, no matter what ship/configuration I'm running) and the AFMU is there just in case of emergencies. The ship runs hot enough without an overcharged G5 PP, but if I find that I needed it at some point, I'll run over to Hera Tani and make it happen.

With the setup I shared in my last post, nothing is powered down by deploying hardpoints. The Coliolis representation of the ship is deceiving since I haven't plugged all the engineer mods into it.
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