TorTorden wrote:Makes me think it would be a brilliant interdictor ship, to bad the jump range is so poor it's almost difficult to get it anywhere.
And honestly you might as well spend the same on an fdl.
After missing both my FDL and FGS out, both manage around 20ly jump range as does my Vette, and for a combat ship that's satisfactory for me. I keep the Vette down in Apathaam, and the FGS and FDL in NLTT 21088 so I have a combat ship relatively on opposite sides of the bubble. Just take something with a 40+ jump range like the Comes, AspX, or DBE as a ferry between.
My FGS isn't usually taken as a typical combat ship. I modeled mine after Vindicator Jones's surface assault build, which it does fantastically. Deploy the SLF and have it fly cover as I rain shells down on skimmers and base defenses alike,have the fighter dock, and then land if the installation's nodes aren't temporarily locked out. Or just RTB and rake in the cash. Swapped the dummy pod in the class 3 slot for a gimballed cannon for dealing with surface and flying targets alike.
But, if the beta is any indication, the FGS can be a beast in multi-crew. I hopped in CMDR Oziki's which gave me an F63 to fly around in, or take control of some turrets and a pair of seeker pods. And we straight up WRECKED the RES we were in.
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