2.3 Beta Multicrew - anyone tried it?

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JohnLuke
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Re: 2.3 Beta Multicrew - anyone tried it?

Postby JohnLuke » Thu Mar 16, 2017 10:35 am

Phillipus wrote:Well, I can confirm that if a gunner hits a security ship in a RES I still become Wanted in beta 3. So, nothing's changed in that regard.


It seems like I read somewhere that once the gunner leaves your ship, the wanted tag is removed as well. Can you confirm or deny that?

I have been hit with this bug in the current beta, so no multi-crew for me right now.
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Re: 2.3 Beta Multicrew - anyone tried it?

Postby Phillipus » Thu Mar 16, 2017 10:49 am

JohnLuke wrote:
Phillipus wrote:Well, I can confirm that if a gunner hits a security ship in a RES I still become Wanted in beta 3. So, nothing's changed in that regard.


It seems like I read somewhere that once the gunner leaves your ship, the wanted tag is removed as well. Can you confirm or deny that?


I had a crew member who hit a cop. A warning message came up (I think it said I had a bounty against me) and I became Wanted. The offending crew member either left the crew or was kicked. I was still Wanted. No fine or bounty in the transactions tab. The only way to clear it was to disband the crew.

JohnLuke wrote:I have been hit with this bug in the current beta, so no multi-crew for me right now.


I notice that the options for joining another ship seem to be greyed out (with no number by them as was the case in previous betas). But I found that by selecting the option anyway I managed to join another ship.

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Re: 2.3 Beta Multicrew - anyone tried it?

Postby TorTorden » Thu Mar 16, 2017 2:21 pm

Ok I was a little optimistic earlier.
But the Gunner role is nothing compared to the fighter role.

Just dør testing purposes of course.
I joined up in a crew with an a-team member and as he was approaching a settlement I was able to easily launch a fighter and proceed to go amok.
Resulting in the swift and merciless police action we know and love...
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Re: 2.3 Beta Multicrew - anyone tried it?

Postby JohnLuke » Thu Mar 16, 2017 4:09 pm

Thanks for the update, Phillipus.
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