Judson wrote:Better optimised mass will give u better jump range. You can see it on right panel functions tab.
Lightweight does affect manoeuvrability as well.
Last week, Al made a comment about how his corvette performed better when he barely had any fuel on board.
So for laughs I downgraded the 32 ton tank to a 2 ton tank.
And it actually did make a difference a really tiny one.
Pitch/roll/yaw went from
36.32/97.29/10.38
To
36.43/97.59/10.41
Sure, I gad to go back and refuel before I had expunged 40 cannon shells...
Next time Al came on he also let it slip he had an extra 128t tank installed..
Yes, he apparently uses one of the class 7 slots for fuel.
But yes, anything you can lightweight will impact jump range, manoeuvrability, as well as top speed.
Although often to an infinitesimal degree.
Also more on topic, if you open the right hand menu, the function tab display current jump range.
But this only get updated when you apply a mod.
So best option is the hardest, to remember your old numbers and see how the new compare.
Maybe take a screenshot and alt tab between it and the new numbers.
But for fsd in general only number to really matter is optimal mass multiplier.