update 2.2.03 incoming

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TorTorden
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Re: update 2.2.03 incoming

Postby TorTorden » Wed Jan 11, 2017 9:14 am

*Al* wrote:Thank you.

And, cannot see these Military module slots, were are they to be found please?


Under core modules.
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Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

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*Al*
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Re: update 2.2.03 incoming

Postby *Al* » Wed Jan 11, 2017 10:11 am

TorTorden wrote:
*Al* wrote:Thank you.

And, cannot see these Military module slots, were are they to be found please?


Under core modules.



Thank you

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de Carabas
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Re: update 2.2.03 incoming

Postby de Carabas » Wed Jan 11, 2017 10:24 am

*Al* wrote:Apart from INARA (Which is updating) were can one find Engineer recipes? (In game apart from at the Engineer or third party).

Thanks

You could also have a look at EDEngineer https://forums.frontier.co.uk/showthrea ... n-realtime
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Walter
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Re: update 2.2.03 incoming

Postby Walter » Wed Jan 11, 2017 10:54 am

Loriath wrote:
Cmdr Kharma wrote:I meant normal people Tor.....


You do realise that the perception of normal is one based on YOUR views. What if WE are normal and YOUR not?

:P

You have to paraphrase Douglas Adams: Kharma: almost, but not quite, totally unlike normal.
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*Al*
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Re: update 2.2.03 incoming

Postby *Al* » Wed Jan 11, 2017 11:58 am

de Carabas wrote:
*Al* wrote:Apart from INARA (Which is updating) were can one find Engineer recipes? (In game apart from at the Engineer or third party).

Thanks

You could also have a look at EDEngineer https://forums.frontier.co.uk/showthrea ... n-realtime


and thank you

TorTorden
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Re: update 2.2.03 incoming

Postby TorTorden » Wed Jan 11, 2017 1:29 pm

I don't think they the needed materials, but all commodities has been removed.
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Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.


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