This does dis-incentivize being elite in combat, or deadly with one other 'elite' rank.
Pros to being elite: founders world.
Cons to being elite:
- Hounded everywhere you go by 100%, all the time, every time, Elite NPC's...that are 90% of the time in a Conda 10% FDL (ship type is what I was seeing). And they are now guaranteed to use eng mods.
- For me in a python running missions (90% of my playtime), that means no Low security systems for me (no police help).
This was all I saw before the patch, and the notes appear to say that nothing has changed for me.
I wonder if, for a mission showing 'dangerous' rank, what I would be interdicted by? I don't think it matters, right? I have elite combat rank, so I get Elite every time.