Ghworg wrote:... not harassed by Deadly FDLs everywhere I turn.
So reading the patch notes, you shouldn't be seeing any thing higher than Dangerous (assuming your signature is up to date)
- When determining the rank of NPC ships, use the player's combat rank, rather than their highest PF rank, although add 1 rank if their trade or exploration rank is higher than their combat rank
Master is 4th from the top, but Entrepreneur is third from the top, so you should see Master plus 1 level i.e. Dangerous.
Roger Wilco Jr wrote:
I think in "real life", pirates would tend to pick on less experienced pilots and tend to stay in low security systems. They would avoid pilots that would give them a challenge and would not want a security response. Certainly, a low ranked pirate isn't going to be interdicting much higher ranked pilots.
So in "reality", lower ranked pilots should be getting interdicted more often and high ranked pilots should hardly be getting interdicted at all - unless by a wing. Lower ranked pilots should be able to avoid most interdictions by flying in high security systems. If they do get interdicted, the cops should show up quickly and dispatch the pirate.
In any case, there should be a lot fewer Elite ranked pirates. But if you are Elite ranked, don't expect to be interdicted by much lower ranked pirates.
Just my 2-cents.
I guess there is a balance between "real life" and game mechanics, you are right in real life pirates would pick on the weak and defenceless, but in game terms it makes little sense to avoid higher ranked players, games tend to increase in difficulty as you progress.
It would be better if there was some form of risk and reward system. For example if Anarchy systems paid significantly more for commodities but had more pirates, or if pirates only attacked high ranked pilots if their cargo was worth over a certain value (why would anyone attack and Elite Vette carrying hydrogen fuel for example, but if it was full of gold then...).