HazCat wrote:Hopefully by the time you get back FD will have toned things down a bit. I get the feeling that they wanted to significantly elevate the challenge of facing the upper rank NPCs. I rather appreciate that - before 2.1 it was fairly rare to get a serious fight from even an Elite. After? It's mostly the weapons that are killing us. Yes, the AI is improved. We can learn to fight that and even welcome the improvements. But there's nothing we can do about single shot weapons that strip our shields or blow us out of space. A situation made even worse by the lack of parity.
I fly a python with 5A shields and two boosters. There's simply no way a courier or some such should be able to rip me apart in a couple shots.
So... even if things get balanced? Don't take the risk until you sell your data. Depending on where you come into the bubble, and how much notice you can give, it's pretty probable that an ad hoc wing can help you for the last part of the trip.
I see two main problems with ai.
For one I see nothing but deadly and Elite npc's now unless I go out of my way looking for one.
So if you are high ranked in combat, you might as well stay in a tanked up A rated vette.
The AI fucking cheats.
I'm seeing type 9 npcs pulling moves that would impress clippers.
It's like they get a 2x on manoeuvrability.
Larger ships also spam shield cells like there is no end.
It's a known fact npcs do not get heat biuld up from anything aside from external factors.
So no heat from scb spamming (and they do A LOT) or railguns or anything.
Seriously firing a railgun just twice on my courier would push me to 120% heat.
So why should a dbs be able to spam it like a cannon.
And to top it off npcs doesn't have an ammo count either so they never run out of cells, chaff or munitions..
Dial back on the spawning of the higher ranked npc's. And make them play by the same rules as the rest of us.