I've worked my way up to a T9 for my trading ship. In all previous ships whenever I'm interdicted I just relied on running away, boost until FSD is off cooldown and jump. NPCs hardly ever broke though my shields, and certainly never caused serious damage before I jumped.
Things are different in the T9 though, the speed of it is that of an overweight tortoise. Boosting barely brings it up to the normal speed of most other ships, so I can't get out of range of any but the most retarded NPC. I had a very close call last week so decided to try out adding turrets, the result of that being my death today.
This is the current build I am using:
http://coriolis.io/outfit/type_9_heavy/ ... 1YbP9HcQ==
I could bump up the shield and/or add add shield boosters, or I could switch out the pulses for beams. Or maybe my tactics just suck and I need schooling there.
So, calling all expert T9 pilots out there. How do I keep my ship flying without losing too much valuable cargo space?