Cannons seem to be back to their former glory.
Generally, with the new NPC AI, one's tactics are going to have be more boom and zoom and factor in a longer TTK.
Phillipus wrote:Cannons seem to be back to their former glory.
Generally, with the new NPC AI, one's tactics are going to have be more boom and zoom and factor in a longer TTK.
Walter wrote:Phillipus wrote:Cannons seem to be back to their former glory.
Generally, with the new NPC AI, one's tactics are going to have be more boom and zoom and factor in a longer TTK.
The AI definitely doesn't run when shields are down in the latest beta. Last night I was taking out everything from Imperial Fighters to Cutters in a FdL in v2.0. Just tried the new beta and was destroyed - after a long contest - by an Asp Scout, which seemed to be able to out-perform the FdL at every turn.
Going to have to rethink a lot of things - perhaps it was just me that was out-performed.
Glad I'm not just starting out.
Walter wrote:Glad I'm not just starting out.
Phillipus wrote:I found a video by someone (not me) where you can see pretty much what the NPC AI is like now. Somehow the NPCs all manage to stay out of the firing line.
https://www.youtube.com/watch?v=dvH7vPZULc4
Phillipus wrote:I found a video by someone (not me) where you can see pretty much what the NPC AI is like now. Somehow the NPCs all manage to stay out of the firing line.
https://www.youtube.com/watch?v=dvH7vPZULc4
Phillipus wrote:I found a video by someone (not me) where you can see pretty much what the NPC AI is like now.
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