Corvette loadout thread

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FANTA5M1C
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Re: Corvette loadout thread

Postby FANTA5M1C » Thu Apr 28, 2016 2:06 am

I'm just going to say that sometimes the ability to recharge can be more important than base shield strength. Maybe drop some of those boosters for heat sinks and try to get to a point where you can tandem fire 2 big banks if you have to.
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*Al*
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Re: Corvette loadout thread

Postby *Al* » Sun May 15, 2016 8:01 am

I hit better now with the Cannon, however I was thinking of two three G beams on the four slots, a three T on the three and the rest ballistics.

What do you think?

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Re: Corvette loadout thread

Postby Phillipus » Sun May 15, 2016 9:32 am

Wait until 2.1 - 2 huge beam lasers melt shields in no time. However, you can't fire them for very long. :shock:

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Re: Corvette loadout thread

Postby JohnLuke » Sun May 15, 2016 9:35 am

Al, I've been using 2 huge cannons on top, and a mix of beam/pulse on the other hardpoints, as shown here.

When I was working the CNB's for my combat rank though, I switched to this setup which I found to be more effective for the high number of small ships that I encountered in the CNB. Pulses on the huge hardpoints, and changed the small beams to turreted.
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Re: Corvette loadout thread

Postby Bonsaipanda » Tue May 17, 2016 12:12 pm

This is approximately the build that I have for my Corvette. I use it for RES mayhem and occasional hauling missions. In 2.1 this was upgraded with 16LY+ jump range, 320m/s boost speed and two huge pulse lasers, with all weapons shooting with thermal damage using a boosted power distributor.

Which is nice.

Corvette build
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Re: Corvette loadout thread

Postby holl0918 » Sun Jul 24, 2016 2:29 am

How do you guys kit out your corvettes now that 1.6/2.1 is out? My corvette is a bit more multi-purpose, as I am not a billionaire yet. Right now I am using this loadout: FNS Trucidator. I like how I can run full A-Rated and still have enough power for anything else I want. The C4 multi-cannons are excellent at taking down power plants, while at the same time having enough velocity to easily hit smaller ships. The only things I don't like about this build is that chaff is annoying. Any suggestions on how I can improve it? I don't have horizons, so I can't modify it. The capacitor will fire for 35 seconds with just lasers, or around 16 seconds with lasers and multi-cannons firing.

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Re: Corvette loadout thread

Postby Phillipus » Sun Jul 24, 2016 7:44 am

Since 2.1 came out I've stopped using cannons on all of my ships. NPCs are more nimble now, so there's less time to line them up. Multi-cannons are the thing now. Here's my current Corvette loadout:

https://coriolis.io/outfit/federal_corv ... ck%20Widow

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Re: Corvette loadout thread

Postby JohnLuke » Sun Jul 24, 2016 8:49 am

My configuration is also very similar to what you guys are running. Agreed that the two huge multi's are the way to go (at least for me). :evil:

What problem are you having with Chaff? Yes it's an annoying delay to the kill, but not much more. When an NPC chaff's, I use that time to fill my capacitors. You can also still attack him by deselecting the target and firing your weapons in 'fixed' mode. I don't typically do that, but wanted to mention the option.

BTW, my Vette is vanilla.... no engineer upgrades.
-JL

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Re: Corvette loadout thread

Postby pargyrak » Sun Jul 24, 2016 8:55 am

Here is mine for multirole:

https://coriolis.io/outfit/federal_corv ... Dark%20Sun

Of course tuned:

Power Plant 8A Overcharged G5 45.94MW
Thrusters 7A Dirty Drive Tuning G3 241Km/s Boost 314Km/s
FSD 6A Increased FSD Range G5 17.65ly
Power Distributor 8A Charge Enhanced G5
Shield Generator 7A Reinforced Shields G5 3563.2
Shield Cell Bank 7A Rapid Charge G1
Military Armor Heavy Duty G5 1569.8
Last edited by pargyrak on Sun Jul 24, 2016 11:15 pm, edited 1 time in total.
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Re: Corvette loadout thread

Postby Sevin Church » Sun Jul 24, 2016 7:14 pm

Still working on a few RNGineer parts here and there, but I give you, the Warwing

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