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Comparison of Anaconda & Corvette
Posted: Mon Dec 28, 2015 10:15 am
by JohnLuke
Hi all,
I recently purchased an Anaconda, and have it fitted out for a combat roll. Loving the ship, but am interested in the 'vette as well.
Now that Horizons has been out for a little while, I wanted to get some opinions of the Anaconda Vs. Corvette for RES and CZ use. If you've owned both in a combat configuration, what do you feel are the pros and cons of each ship?
Thanks in advance for your input!
Re: Comparison of Anaconda & Corvette
Posted: Mon Dec 28, 2015 10:30 am
by TorTorden
There are the obvious ones, I haven't flown a vette outside of beta but it is more manoeuvrable but it has pretty much half the jump range of the conda.
As for the new ships the vette is the one I have decided on myself so I am going to get in leu of my combat fitted anaconda that I hardly ever seem to use. I just end up flying a vulture or my fdl or my trusty 100t black ops python (got mil spec armor on it now)
As for the cutter, what's the point of having 400ms in boost if you crash and die every time you use it..
Re: Comparison of Anaconda & Corvette
Posted: Mon Dec 28, 2015 12:35 pm
by Memorize
Conda = Exploration
Vette = Combat
Cutter = Trading
But with any more combat aligned ship you might run into power problems. Also I think some people are going with the Bio-Weave shield and stacking Hull Reinforcements for a Hull Tank.
SO far that's my understanding, tho I am no expert...
yet...
MUAUAHAHA
Re: Comparison of Anaconda & Corvette
Posted: Mon Dec 28, 2015 1:03 pm
by Xebeth
Memorize wrote:Conda = Exploration
Vette = Combat
Cutter = Trading
But with any more combat aligned ship you might run into power problems. Also I think some people are going with the Bio-Weave shield and stacking Hull Reinforcements for a Hull Tank.
SO far that's my understanding, tho I am no expert...
yet...
MUAUAHAHA
I'd agree on the Vette and the Cutter, but a combat rigged Conda is basically unstoppable (except maybe against the Vette now), and it's role as an explorer is not so 'cut and dry' now, yes you get a massive jump range, but landing one on an 8g world?
Re: Comparison of Anaconda & Corvette
Posted: Mon Dec 28, 2015 1:35 pm
by Memorize
Xebeth wrote:Memorize wrote:Conda = Exploration
Vette = Combat
Cutter = Trading
But with any more combat aligned ship you might run into power problems. Also I think some people are going with the Bio-Weave shield and stacking Hull Reinforcements for a Hull Tank.
SO far that's my understanding, tho I am no expert...
yet...
MUAUAHAHA
I'd agree on the Vette and the Cutter, but a combat rigged Conda is basically unstoppable (except maybe against the Vette now), and it's role as an explorer is not so 'cut and dry' now, yes you get a massive jump range, but landing one on an 8g world?
Oh I completely agree. The Multi-Purpose role of the Conda is what sets it apart. I only say exploration because it's the only ship of the three that can do it well.
Any of the three can be used to shred other ships into space pixels. The Conda can do that well.
To further add to the topic. The Conda fits the traditional role of shields and/or hull. Vette can hull tank well while the Cutter can use shields like no other of the three. I still like the power management best on the Conda.
Re: Comparison of Anaconda & Corvette
Posted: Mon Dec 28, 2015 4:43 pm
by pargyrak
With the Conda you can put more hull and still keep a very good jump range:
http://coriolis.io/outfit/anaconda/28A7 ... 0for%201.51527 of shields and almost 4000 armor
but it is problematic to turn so I got a Vette for battle and kept Anaconda for Trading (Till I rank up and can afford a Cutter if it happens and I do not reach Elite in trading by then) and Exploring (for which I have an Asp and prefer it because of the turn rate.
So the Vette:
Here is what I am thinking (did not buy SCBs yet but Victoria gave me a nice idea)
http://coriolis.io/outfit/federal_corve ... leVette-II2000 shields 2250 armor and 7A SCBs to create more shields. Still keeping a 13ly jump range.
And that baby can turn

Re: Comparison of Anaconda & Corvette
Posted: Tue Dec 29, 2015 11:40 am
by JohnLuke
Thanks for the tips and info guys!
Re: Comparison of Anaconda & Corvette
Posted: Tue Dec 29, 2015 4:00 pm
by Trinity Star
A more rounded Corvette:
http://coriolis.io/outfit/federal_corve ... 20CorvetteKWS/Interdictor even a little cargo space for some missions or some things found on the surface.
Never lost shields on this yet.
Re: Comparison of Anaconda & Corvette
Posted: Fri Jan 01, 2016 7:35 pm
by Schmobius
For those of us mere mortals who are still trying to get enough money to even buy a bone-stock Anaconda...

Re: Comparison of Anaconda & Corvette
Posted: Fri Jan 01, 2016 8:01 pm
by JohnLuke
I traded my Conda in on a Vette a few days ago.
I **LOVE** the maneuverability of the Vette compared to the Conda, but hate the jump range. But... once I finally arrive in the RES, it's a beast.
So far I am finding that a full array of gimballed pulse lasers fits my combat style the best. It's a boring loadout, but quite effective. I learned that I can fly the Vette simillarly to how I fly my FDL. That means.... reasonably up close and personal wtih your target. In the Conda I felt the need to stay about 1.5 km away from the target, or more, to keep it in my sights once i start shooting due to the Conda's slow maneuverability. With the Vette, I now approach to inside of 1.0km and open fire. In most cases I have destroyed the shields and 25-40% of the hull of most pythons, clippers, and fed ships before my weapons capacitor is drained. That is due to using all pulse lasers and the Vette's ability to stay close to the target by using thrusters and FA off to match their moves. Initially I was sorely missing the 8th hardpoint from the Conda (and a large hardpoint, to boot) but the increased maneuverability makes up for it in my mind.
Here is my simple
loadout, which is modestly priced.... for a Vette.
