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Python help

Posted: Sat Nov 07, 2015 11:20 am
by Telengo
Just wrote a long post on this subject and then lost the silly thing. But to the point, just got a Python and I hate it. Could really do with some pointers with her. Current spec is this. Now bear in mind I am coming from an Imperial Clipper which I feel is much more agile no matter what the Coriolis website says.

I feel that nose to target time is long (much longer than the Clipper) but she does have better placement of weapons and far better loadout slots. Just seems to be a slow lumbering sit spinning fight trying to line up a shot before waiting for the next one. Even with FA off the time ii takes to turn around is a long one. With the whole hype that they get from you guys I was very disappointed with it. Maybe I am trying to get it to do things it is not very good at. Current mission was to hunt down 25 pirates in a system with only a Nav Beacon for OOM. Maybe the faster Clipper would have been better for this trying to drag ships from SC and chasing them.

Anyway do you guys have and tips for fighting with them, maybe a better weapon loadout or something to help?

Thanks

Re: Python help

Posted: Sat Nov 07, 2015 11:45 am
by LionOfNarnia
For sure, a better loadout would help. You've got spare power, why not use it?

I absolutely LOVE my "Monty, of Course" & feel she flies like a big Cobra, once you learn how to play to her strengths.

Maybe, at the end of the day, that's the important thing - 'connecting' with your ship. Loving her.

Maybe if you haven't got that now, you never will.

Maybe the Clipper is & always will be your 'one true mistress'.

Or maybe you are yet to meet her.

Re: Python help

Posted: Sat Nov 07, 2015 12:04 pm
by Cmdr Kharma
LionOfNarnia wrote:Maybe, at the end of the day, that's the important thing - 'connecting' with your ship. Loving her.


THAT old chap is the essence of being a good pilot.....

I love my ASP...I know her inside out...What she can and more importantly cannot do.....

I know how fast she can turn...Flip...Bank etc......

What effect thrusters have and how long to apply them for the desired effect....

How long I can fire my lasers in combat with my combat power management settings......

How many boosts I can get in my runaway settings.....

And how often I have to have the head pumped out.....

:D

Re: Python help

Posted: Sat Nov 07, 2015 12:29 pm
by Xebeth
Apart from maybe swapping out the medium pulse for multi-cannons, there seems to be nothing wrong with the build.

I think it comes down to personal taste and what you like doing. I found the Clipper more manoeuvrable than the Python (the Coriolis stats are a bit off on a number of ships for agility) but overall weaker. The Python has the advantage of greater flexibility in load outs, so is IMO a better multi-roll ship, it can carry more cargo, land at outposts, and handles itself well in a fight.

If you want a pure bounty hunter, then there are better ships for that one purpose, some prefer the Clipper, some the FDL (although I hated the FDL). At the end of the day, as others have said, it's what you like that counts. FD have done a good job of creating enough variety that means personal choice counts for more than trying to attain some sort of 'god ship'.

Re: Python help

Posted: Sat Nov 07, 2015 12:31 pm
by Sidenti Taalo
The biggest problem I had with the Clipper was power budgeting - I'm not one of those who enjoys cycling modules, so the Python's ginormous power plant was a huge draw.

You might be a little on the heavy side. For PvE you won't need two shield banks, and you can probably get away with downsizing to a 4A, which will shave about 30 tons off your mass. I ended up going with dual seeker missile racks on my variant to mitigate power drain issues, installing two L pulses and a L beam laser to back 'em up.

If you're more pitch-oriented in combat than yaw-oriented (read: you spend more time flipping somersaults than actually turning either right or left), you will notice a downgrade in mobility from the Python. The Clipper pitches VERY well, but yaws very poorly. The Python, on the other hand, is quite a bit better at dancing side-to-side. So, in a Python, your fights are gonna be more like barroom brawls - squaring off quite a bit, using the yaw to try and circle around - while the Clipper is more of a standard dogfight in combat.

Re: Python help

Posted: Sat Nov 07, 2015 1:33 pm
by TorTorden
The manoeuvrability stats both in game and anywhere else because of it is, utterly fucking useless, pay them no heed whatsoever.

The clipper seems a bit to me more like a medium ship with a large frame, useless shields with ok turning rate, although you will go sideways half the time.
The python is closer to a large ship in a medium frame, requires a bit more planning, it is a little slower but it packs bigger punch, more power so you can have shields cells active etc etc.

And then of course, not every ship is for everyone it's perfectly ok to not like it.
Although I would recommend flying the t7 around a bit before you pass to strict a judgement on the python :P

Re: Python help

Posted: Sat Nov 07, 2015 1:52 pm
by pargyrak
I gave Anaconda and an Asp (details in the sig) but I want to refit the Asp for long range exploration and get a python for missions like this:

http://coriolis.io/outfit/python/06A6A5 ... ltipurpose

Had one before the Anaconda and loved it. No as agile as the Asp but agile and powerful enough to kill everything...

Re: Python help

Posted: Sat Nov 07, 2015 2:10 pm
by Telengo
Thanks guys, everything you said makes sense. I clearly haven't connected with the ship like I have done with the Imperial Clipper. I am more of a pitch combat person, so I need to adapt and change this for the Python. I guess the type of role I was doing was perhaps better suited to a different ship (something with more speed), but overall I can see how for just standing up in CZ's and Res she is a lot better.

I will give some yaw based combat a go and see how I get on with that. Might have to get trading to get some more money to equip both ships so I can choose one for the other. :)

Thanks for all your help.

Re: Python help

Posted: Sat Nov 07, 2015 6:19 pm
by Sidenti Taalo
Telengo wrote:Thanks guys, everything you said makes sense. I clearly haven't connected with the ship like I have done with the Imperial Clipper. I am more of a pitch combat person, so I need to adapt and change this for the Python. I guess the type of role I was doing was perhaps better suited to a different ship (something with more speed), but overall I can see how for just standing up in CZ's and Res she is a lot better.

I will give some yaw based combat a go and see how I get on with that. Might have to get trading to get some more money to equip both ships so I can choose one for the other. :)

Thanks for all your help.


Is what we do! Try strafing around the target as you yaw for a kind of orbital strike. Strafing and turning together is a surprisingly effective tactic against most NPCs.

Re: Python help

Posted: Sat Nov 07, 2015 6:40 pm
by Roger Wilco Jr
I'm in a similar boat, being in a Python just a few days after a Vulture. I wasn't happy at first, but that was mostly due to trying to use high powered fixed weapons, but the maneuverability just isn't there for me. So, no, you can't stick on someone's rear, but those 3 large gimballed pulses pack a lot of punch. Just keep 4 pips in weapons for maximum damage. If the are firing back, keep 2 pips in systems, otherwise I'd keep them in engines for chase speed. Also, keep the throttle in the blue when pitching makes a huge difference. Now I'm not really missing the Vulture except it was maybe a bit funner being able to stay behind your target.

I'm using medium pulsed turrets as the main difference. If nobody else is around, I'll use all 5 guns, but if cops are about I usually just use the 3 large guns. Then I'll selectively enable the turrets when the target is out of range of my main guns or when smaller ships are shooting past and getting behind me. The turrets will finish off even larger ships pretty well, but work quickly on smaller ships. The problem with turrets is even when you're being careful, some crazy cop will fly between you and your target and you'll get a bounty - like I just did 5 min ago. :oops:

It's also nice that the Python has the speed to run away where the Vulture did not.