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Overtime can be a pain.

Posted: Thu Oct 16, 2014 10:02 am
by RogueZephyr
But I need the pennies so I can't complain. How has the game been shaping up for the past couple of weeks?

Re: Overtime can be a pain.

Posted: Thu Oct 16, 2014 10:46 am
by GlobusDiablo
RogueZephyr wrote:But I need the pennies so I can't complain. How has the game been shaping up for the past couple of weeks?


Good for you friend. But what are you doing typing here?!... Go dip your toes in the wondrous pool of E: D you fool! ;) :)

Re: Overtime can be a pain.

Posted: Thu Oct 16, 2014 11:07 am
by Mad Mags
Beta 2 landed. Introduced some new bugs. FD did their usual amazing job of releasing fixes. Some bugs still remain and some players still having same issues (can't connect, crashes etc). Lighting changed which some like and some don't. Makes the game look a lot different.

New station type added. More varied missions introduced, some with pretty high risk/reward. ASP introduced. Exploration introduced. Lot more systems. Lots more modules allowing for greater ship upgrades and builds. Outposts introduced (cool to land on and admire the scenery). Trading expanded in regards to us proper having to look around for decent runs instead of spamming the same ones. Eranin at war with Federation.

Game shaping up nicely.

Beta 3 announced for 28th Oct (I think). No news on partial or full wipe happening (as far as I know).


There's loads more I expect but that about covers the basics I think.

Re: Overtime can be a pain.

Posted: Thu Oct 16, 2014 11:12 am
by Wolf
Mad Mags wrote:Beta 2 landed. Introduced some new bugs. FD did their usual amazing job of releasing fixes. Some bugs still remain and some players still having same issues (can't connect, crashes etc). Lighting changed which some like and some don't. Makes the game look a lot different.

New station type added. More varied missions introduced, some with pretty high risk/reward. ASP introduced. Exploration introduced. Lot more systems. Lots more modules allowing for greater ship upgrades and builds. Outposts introduced (cool to land on and admire the scenery). Trading expanded in regards to us proper having to look around for decent runs instead of spamming the same ones. Eranin at war with Federation.

Game shaping up nicely.

Beta 3 announced for 28th Oct (I think). No news on partial or full wipe happening (as far as I know).


There's loads more I expect but that about covers the basics I think.

Very well summarized! Makes me even more grouchy for having so little time! :x

Re: Overtime can be a pain.

Posted: Thu Oct 16, 2014 11:16 am
by Mad Mags
I only jumped on for a couple of nights after beta 2 dropped myself and then was on last night as well.

Should be on tonight though as last night's Nav Beacon antics were a good laugh.

I read too many forums that's my trouble. I should probably try working when at work instead of that but nahhhhh cba.

Re: Overtime can be a pain.

Posted: Fri Oct 17, 2014 7:39 pm
by Diabeł Piszczałka
Multiplayer interaction still non-existant