Anaconda building help needed

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Icpmcp
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Anaconda building help needed

Postby Icpmcp » Mon Jul 20, 2015 7:34 pm

So my current Anaconda build is A on every main thing except sensors. My question is what weapons should I use ? at the moment I have 4 turreted c3 burst lasers 2 c2 and 2 c1 turreted beam lasers.

Should I grab myself beam lasers at every port(and if yes gimballed or turreted) or should I get the Plasma Accelerator instead of the c3 burst laser on the c4 port ? Or should I change my current weapons to their gimballed versions ?

Also the two med or small beam lasers will be replaced by pack hound racks when I get them(Med or small because I don't know which size they have)
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Re: Anaconda building help needed

Postby Skipp » Mon Jul 20, 2015 7:46 pm

I'd be very interested in this as well. I'm starting to save up credits for an Anaconda and I'd love to hear suggestions on weapon positions since it's a huge ship with hardpoints above and below the ship.
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Re: Anaconda building help needed

Postby Icpmcp » Mon Jul 20, 2015 7:54 pm

Skipp wrote:I'd be very interested in this as well. I'm starting to save up credits for an Anaconda and I'd love to hear suggestions on weapon positions since it's a huge ship with hardpoints above and below the ship.


I think I'll have to change my build when they add the ability to carry other ships up to sidewinder size though

EDIT: Money is no problem for me right now.
I just need help with them lazors
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Re: Anaconda building help needed

Postby AndyB » Mon Jul 20, 2015 8:52 pm

all beams is a bad idea as all that will happen is you'll end up with heat damage when you get into a fight.
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Icpmcp
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Re: Anaconda building help needed

Postby Icpmcp » Mon Jul 20, 2015 8:54 pm

AndyB wrote:all beams is a bad idea as all that will happen is you'll end up with heat damage when you get into a fight.


Never had heat damage yet
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Re: Anaconda building help needed

Postby blazingmaniac » Mon Jul 20, 2015 9:34 pm

C3 Turrets will keep firing and cause heat damage. Not sure how much as I got scared and sold them at the first opportunity !!! That was my first and only experience of turrets and it was enough for me
I run a C4 PA. 3x C3 gimballed burst. 2x C2 gimballed multi cannon and 2 x C1 seeker missile racks.
It's a good balanced load out that means you can use the multi when the lasers get a bit too toasty :)
I did run C3 beams as well and that was very effective but I need to get the A8 power plant really to justify using them.
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Re: Anaconda building help needed

Postby AndyB » Mon Jul 20, 2015 9:43 pm

Icpmcp wrote:
AndyB wrote:all beams is a bad idea as all that will happen is you'll end up with heat damage when you get into a fight.


Never had heat damage yet


That's a surprise, even with 2 pulse lasers and 2 multicannons fitted alongside the beams i sometimes still get a bit of heat damage if i boost before firing for an extended period with 4 pips to weapons.
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Re: Anaconda building help needed

Postby Trinity Star » Mon Jul 20, 2015 9:57 pm

This is my current Conda configuration for trading between 2 stations (1 jump): http://coriolis.io/outfit/anaconda/08A7 ... da%20Trade
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Re: Anaconda building help needed

Postby Icpmcp » Mon Jul 20, 2015 10:09 pm

VictoriaG wrote:This is my current Conda configuration for trading between 2 stations (1 jump): http://coriolis.io/outfit/anaconda/08A7 ... da%20Trade


I have a similar build but mine is more combat based and not as shieldbooster heavy as yours
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Re: Anaconda building help needed

Postby CMDR Abil Midena » Tue Jul 21, 2015 2:15 am

Just put pulse lasers everywhere like everyone else does on every hardpoint on every ship. /rant.

Mine is all A, 432t, and I have all gimballed beams, but I wouldn't take it into battle that way. It's just for "boiling" fools that interdict me. If I were to take it into battle, I'd probably have a mix of turreted beams and turreted multi-cannons with either a PA or gimballed huge cannon on the C4, depending on heat/energy available.

Honestly though, the way AI gang up now, I don't know how long a Conda would last in a CZ, which is where you should test for combat readiness. It could probably do fine in a RES, but then, what ship wouldn't?
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