The Vulture loadout Thread: Plasma, Beam, Cannon, Shield Boosters ...

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Re: The Vulture loadout Thread: Plasma, Beam, Cannon, Shield Boosters ...

Postby robfm81 » Tue Jul 28, 2015 7:17 pm

Loving my twin beams. True star trek style...
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Re: The Vulture loadout Thread: Plasma, Beam, Cannon, Shield Boosters ...

Postby uvelius » Fri Feb 26, 2016 8:38 am

Note on power management post-1.5 Pulse/Burst G
For fastkilling-only I prefer a combo of C3 Burst (G) and C3 Pulse (G). You might consider creating two fire groups, one with both on primary plus KWS in secondary (not in CZ of course) and one with Pulse and Burst separately. So you can empty your weapon capacitor, then switch and either do much damage with continuous Burst-only, without Capacitor recharge, or continuously Pulse-only, with lower effect but slowly recharging Capacitor.
Anyway, a disco Vulture is really a grinding machine. Fast killer, not much fun.

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Re: The Vulture loadout Thread: Plasma, Beam, Cannon, Shield Boosters ...

Postby Walter » Fri Feb 26, 2016 1:28 pm

uvelius wrote:Anyway, a disco Vulture is really a grinding machine. Fast killer, not much fun.

Not much fun? With care, you can take on anything from an Imperial Fighter to a Cutter (but you might need help from your little green friends). Much more exciting than using a Python in a CZ.
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Re: The Vulture loadout Thread: Plasma, Beam, Cannon, Shield Boosters ...

Postby Oldmanbill » Fri May 20, 2016 3:50 pm

Clivewil - I just started played a short while ago and found your Vulture combat fitting. Could you post the power settings and the fire groups for this setup? Also if you have updated the combat setup, post the new setup. Thanks

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Re: The Vulture loadout Thread: Plasma, Beam, Cannon, Shield Boosters ...

Postby uvelius » Fri May 20, 2016 9:40 pm

Walter wrote:
uvelius wrote:Anyway, a disco Vulture is really a grinding machine. Fast killer, not much fun.

Not much fun? With care, you can take on anything from an Imperial Fighter to a Cutter (but you might need help from your little green friends). Much more exciting than using a Python in a CZ.


That's sort of my point, at least in RESes of all kind, it is just too easy to take all classes out. Yes you have to be careful, yes you have to show at least some piloting skills, yet ... golf-balling FDLs with a Plasma accelerator at non-point blank distances is more challenging. Even cannoning is. And with a Python, you have to play the shield cell cards under certain circumstances instead of just running; more fire groups options; etc.
But I wouldn't object, it is fine to get into higher CG tiers really quickly.

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Re: The Vulture loadout Thread: Plasma, Beam, Cannon, Shield Boosters ...

Postby BoBeBuk » Tue Feb 06, 2018 7:38 am

Can anyone post an updated build as these are over a year old now,or are the still viable?

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Re: The Vulture loadout Thread: Plasma, Beam, Cannon, Shield Boosters ...

Postby uvelius » Tue Feb 06, 2018 8:13 am

BoBeBuk wrote:Can anyone post an updated build as these are over a year old now,or are the still viable?


I haven't flown my Vulture for over a year now, since I use more specialized builds. But my best guess is that today, it really depends on engineering. If you put Efficient on Plasma Accs, for example, a Vulture might well be capable of dealing a lot more damage with those. Core problem of Plasmas is often the heat generation, followed by the distro draw, both of which can at least partly be countered with Engineers. Same goes for Beams (thermal vent in that case). Also, the FAS seems to be sort of a superior Vulture now (I am using a hulltank PA/Frag FAS for specific tasks). Yet, as said, this is a wild guess.
With Engineers, you might be able to tune your Vulture much better to your preferred fighting style than before.

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Re: The Vulture loadout Thread: Plasma, Beam, Cannon, Shield Boosters ...

Postby TorTorden » Tue Feb 06, 2018 10:47 am

BoBeBuk wrote:Can anyone post an updated build as these are over a year old now,or are the still viable?

A stock mostly un-engineered is perfectly fine even in haz res's.

Although with engineering it is a proper monster.
Like a uber-dps Taipain with the shields of an FDL.

Here's mine : https://eddp.co/u/68iNGgf7
I take my vulture over an FDL any day of the week.

I have been flying mostly the vulture lately past few months.
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Re: The Vulture loadout Thread: Plasma, Beam, Cannon, Shield Boosters ...

Postby BoBeBuk » Tue Feb 06, 2018 6:06 pm

TorTorden wrote:
BoBeBuk wrote:Can anyone post an updated build as these are over a year old now,or are the still viable?

A stock mostly un-engineered is perfectly fine even in haz res's.

Although with engineering it is a proper monster.
Like a uber-dps Taipain with the shields of an FDL.

Here's mine : https://eddp.co/u/68iNGgf7
I take my vulture over an FDL any day of the week.

I have been flying mostly the vulture lately past few months.



Thanks for posting, I’ve read that gimballed pulse > beam for some reason, thoughts?

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Re: The Vulture loadout Thread: Plasma, Beam, Cannon, Shield Boosters ...

Postby TorTorden » Tue Feb 06, 2018 11:29 pm

BoBeBuk wrote:
TorTorden wrote:
BoBeBuk wrote:Can anyone post an updated build as these are over a year old now,or are the still viable?

A stock mostly un-engineered is perfectly fine even in haz res's.

Although with engineering it is a proper monster.
Like a uber-dps Taipain with the shields of an FDL.

Here's mine : https://eddp.co/u/68iNGgf7
I take my vulture over an FDL any day of the week.

I have been flying mostly the vulture lately past few months.



Thanks for posting, I’ve read that gimballed pulse > beam for some reason, thoughts?

Mostly since before engineering it was a bit too tight on power, you would totally have to sacrifice shields and tank in order to run beams and the PDS would drain quickly.

My vultures power reactor is overcharged to lvl 5, beams are level 5 efficient which helps a lot of power requirements and PDS drain, as well as pushing a little extra DPS.
The power distributor is also max lvl charge enhanced.
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Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.


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