Is Mobius killing Piracy?

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Re: Is Mobius killing Piracy?

Postby Flip » Thu Apr 02, 2015 12:14 pm

Femina wrote:A lot of the time it is the actual gamemakers who seem to want to create these scenarios of victim loses to aggressor, and to hear them talk on their various televised public appearances they very often seem to revel in creating that game format, catering far too much to the PVP kiddywinkles. :(


Well, it might be a way to incite cooperation, especially in E:D where you can make wings. Sure your T9 is pretty much defenseless, but get a couple of commanders to escort you with their Vultures and your situation is completely different.
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Re: Is Mobius killing Piracy?

Postby 1984Softy » Thu Apr 02, 2015 1:28 pm

Flip wrote:
Femina wrote:A lot of the time it is the actual gamemakers who seem to want to create these scenarios of victim loses to aggressor, and to hear them talk on their various televised public appearances they very often seem to revel in creating that game format, catering far too much to the PVP kiddywinkles. :(


Well, it might be a way to incite cooperation, especially in E:D where you can make wings. Sure your T9 is pretty much defenseless, but get a couple of commanders to escort you with their Vultures and your situation is completely different.


The problem with that is the same as in Eve, the PvPers are either pirating easily killed ships, or they are bounty hunters looking to kill pirates. Not one of the PvPers wants to spend hours at a time following a cargo ship around which will probably not be attacked because the PvPers are there.

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Re: Is Mobius killing Piracy?

Postby -Jericho- » Thu Apr 02, 2015 8:55 pm

I honestly don't mind piracy, as long as its modeled like real piracy.

During the brief time I played Eve I was pirated a few times when I strayed too far afield. Each of those times I was lucky to be pirated by a professional pirate. In fact, one guy from the Tuskers impressed me enough that for a time I thought about trying to become a Tusker. (I'm just not a pirate at heart so I gave up on that idea quickly...)

IMO, the problem with Elite is that there are basically no repercussions for acts of aggression to another player.

If piracy (and griefing) were at all risky then it simply wouldn't happen that frequently.
If a player had to pay huge fines upon their death as a pirate or griefer we'd end up with 2 things:
1) much more cautious pirates (the professionals)
2) a bunch of griefers flying around in stock Sidewinders (amateurs and a$$holes)

Instead of implementing the baby-sitting security forces like in Eve (which only works because everyone has to use those jump gates) what if the severity of the fines levied against a player depended on how 'strict' the local enforcement was?
For instance, in a High-Sec system a fine is 100x higher then in a Lo-Sec system. Then FDev has to balance the trade routes and resources so that Lo-Sec has more and High Sec has fewer, in order to give an incentive for traders and miners to go to Lo-Sec.

I don't mind being pirated by a person who is assuming a realistic risk in attempting to do so.......... and I'd love if griefers bankrupted themselves out of their fancy ships.

Thoughts?


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Re: Is Mobius killing Piracy?

Postby Flip » Thu Apr 02, 2015 10:02 pm

I agree with you. And what you say is not far from what I wrote on the official forum. You should post that there, or even better in the Vox Populi thread.
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Re: Is Mobius killing Piracy?

Postby -Jericho- » Thu Apr 02, 2015 10:44 pm

Flip wrote:I agree with you. And what you say is not far from what I wrote on the official forum. You should post that there, or even better in the Vox Populi thread.


I like that Vox Populi thread, I will definitely post in there.

Cheers!

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Re: Is Mobius killing Piracy?

Postby Kal » Thu Apr 02, 2015 11:57 pm

I guess in a way you could say yes if being shrewd and intelligent traders is killing piracy. If you know that going to a specific ATM to get cash is going to mean you get robbed then anyone with any intelligence is going to avoid that ATM and go elsewhere. Common sense 1, Pirates and grievers 0.

The reality is that Frontier itself is killing piracy with its flippant attitude and lack of consequences for pirates. In addition, all non pirate gamers are killing piracy. I don't know many people that decide to sit down to play a game and have fun and think, hey I'd like to get harassed and ruthlessly attacked repeatedly today.

I play another game that is like WOW and is celebrating their 6th anniversary. That game was setup with dedicated PVP servers and PVE servers. On the PVE servers players have the option to allow PVP play but only if they activate it, and only those with PK active can be attacked by others. Well, after 6 years, the 2 PVP servers are ghost towns. Why did this happen? The PVP players. When new people tried to start on the PVP servers, the established high level players would attack them mercilessly all in the name of fun. So eventually a migration of players from the PVP servers to the PVE ones began even though this meant having to create a brand new character on the PVE server.

While their will always be a contingent of people who like to be bullies, and try to justify their self worth by bullying since they are incapable of functioning in society in a beneficial way, there will never be a similar number of people who enjoy being victims.

I say if they keep wanting to blame Mobius, we form our own power wings for open and then go see how much the grievers like to be grieved and see how they like being the victim over and over and over again. :D

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Re: Is Mobius killing Piracy?

Postby Pekka » Fri Apr 03, 2015 11:12 am

Mobius is not killing piracy. Pirates are doing it themselves.

A pirate is the aggressor and usually the dominating side in an encounter. A trader is the victim.

Given a choice, who wants to be that victim? It's not fun in real life, nor is it fun in video games.

When I'm not exploring in ED, I'm usually trading. Why would I risk my hard-earned profits by subjecting myself to PVP encounters with pirates? What right do they have to take away what I have earned? The usual response to this is that it's just a game and that you shouldn't take it seriously. But when I invest my time and money in a video game, I expect to have fun. Becoming a victim to another human player is not my idea of fun.

The latest development, brought about by version 1.2, is pirate wings. If you're a lone trader, you have no chance against a full wing of pirates that are flying the best combat ships armed to the teeth. Even if you have a well-equipped trade Python, there's not much you can do against such overwhelming numbers.

I have yet to see an ED pirate say that he'd love to be in the position of the victim. And yet they are expecting traders to do exactly that, just so that the pirates can get their share of enjoyment by attacking other people.

Why on earth would I want to give them that enjoyment, when I've been given a choice to play in a PVE server?

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Re: Is Mobius killing Piracy?

Postby HAMM3R » Fri Apr 03, 2015 1:15 pm

In my ideal (ED)world trading, exploring and combat PvP would be the standard play modes/styles. Piracy would be something that is there but choosing the life of a criminal would have serious consequenses thus making it the hardest profession to pursue. You'd have to live in anarchy space, bounty hunters would be a constant threat and venturing into high security systems would be equally dangerous as it would be traders and explorers to venture into low-/no-sec systems. And the fines should be so high that you don't pay yourself off easily. After all, you've chosen life outside society and it's laws.

Of course the lower the security the higher the profits. Same would be for pirates. Traders operating in high security routes would probably have their ships with little to no protection to maximize cargo and distance so they'd make a tempting targets for pirates. Just that it would be extremely dangerous to go after them.

Came to think it'd be cool when you start a game it would ask if you want to start as a pirate. Choosing yes would spawn you at an anarchy station with a criminal stamp already on your head.
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Re: Is Mobius killing Piracy?

Postby Arioch » Fri Apr 03, 2015 3:32 pm

HAMM3R wrote: Came to think it'd be cool when you start a game it would ask if you want to start as a pirate. Choosing yes would spawn you at an anarchy station with a criminal stamp already on your head.


Someone thought the same as you back at the Kickstarter :)

£42 reward 577 backers
Pirate: Have the option to start in an anarchic Frontier system with a stolen but upgraded Cobra Mk III and only 100 CR.(randomised system choice for multiplayer reasons)** plus all rewards above.

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Re: Is Mobius killing Piracy?

Postby Emanon » Fri Apr 03, 2015 4:05 pm

This is a great thread and just goes to show that members of Mobius or those that want to play in a PVE setting aren't doing it just because we are "carebears" but because we don't want the griefing headache. So Mobius is not killing piracy, but yes, Private and Solo groups do kill griefing, which is a good thing because it just give players more choice.

The other major thing that needs to be taking into account that isn't discussed as often is the sheer size of the galaxy. Occupied space in ED is so grand that the sparseness doesn't lend itself to high traffic good pirating lanes. I wouldn't want that to change either, I love the huge galaxy, but I think those crying the most are the types that probably tend to grief or troll in many games and those other games they do it in are so small in scale (like a BF4 map) so they don't really think of the impacts in ED so they just blame a large private group... its kind of a joke actually. Think about how big space is, and in the lore how much mankind has expanded, then add to it the cap will be 31 other players at most in your instance (which I never saw on Open at any one time), and that will just give you a general idea of why things are so quiet.

Factor in most players not being real pirates who rely on the trades lanes to continue by just taking something for "passage" and instead destroying people for no good reason, then I'm not surprised that they aren't seeing more helpless targets.

It's actually not anyone's fault, Mobius PVE Players or ED, its a game with choice and how I play or don't play with a griefer or pirate is not up to them, its up to me, period.
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