Zeroxephon wrote:I am running into this issue in the system I am in now where a faction hates my guts and sends groups of sidewinders after me. This becomes an issue when I am trying to pick a fight with something bigger. 6 class 1 weapons plinking my shields widdles them down pretty quick.
I'm in exactly the same position. You line up a Python only to find a wing of three or four snotty little red-highlighted Sidewinders like mosquitoes with teeth popping off at you. You take 30 seconds to burn one of them and the others usually cut and run. Then you've got to find your original target with your shields at 50%.
Zeroxephon wrote:My other conundrum is this.... I can stick 2 c3 pulse lasers on, this will allow me to put a bunch of shield boosters on as well, allowing me to take far more hits. So again, a trade off...
The down side of shield boosters is that they also need recharging at the same time as your shields. Shield recharging from 100% loss already takes a
long time on a Vulture, so adding another overhead leaves you sitting on the fence (or behind it) for quite a time.
Zeroxephon wrote:This must be done, FOR SCIENCE!!
If you're serious, it's not difficult to set up the parameters - half the work on the SAT (Standard Attack Target) has been done, but needs refining. Then there needs to be a standardised setup for each ship to be tested (the Weapons Test Facility or WTF). Establish distance to target norms and Bob's your proverbial, apart from doing all the work. I suggest opening a dedicated thread for discussions.
On the other hand, Kharma, in one of his calmer moods, succinctly proposes an apt counter-argument:
Cmdr Kharma wrote:I just think try things out for yourself.......you'll soon know whether it works or not and if you are comfortable with it......
If you knew all the answers, there wouldn't be the need for threads like this. Then what would you do?