The thing about ED is it has the best thought out design and gameplay.
And there are several examples where others are going off the mark and one quote on the official forums struck me in particular about a flaw in SC design :
"The hangar module is a cool idea but if you are 50 star systems away it may be real inconvenient to get to your hangar or a total immersion breaker that your hangar follows you wherever you go in the galaxy. Or is the intent to always start the game from that location and have the jump gates have unlimited range? None of those sounds immersive to me. "
Now I am feeling DB is anchoring ED with a clever enough brain and design making prowess not to make design pitfalls like that.