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Re: coming back after a year away

Posted: Mon Nov 06, 2017 6:51 pm
by TorTorden
LeDoyen wrote:15 - 23 mil??
is that rank dependent? everytime i get his missions it's between 900000 and 1.1 mil

I didn't think so but it might be, think most of us are trade elite at this point.

we are carrying 3 anti corrosive racks and get missions for 3 - 4 units.

Re: coming back after a year away

Posted: Mon Nov 06, 2017 6:52 pm
by TorTorden
Oh.
And welcome back Robfm81 ;)

Re: coming back after a year away

Posted: Mon Nov 06, 2017 10:07 pm
by Xebeth
Welcome back

A summary up to 2.3 here

2.4 added

New Content & Features (Horizons)

•Added mysterious and exciting things...
•Holo-Me Save Slots - We have added save slots for different Commander appearances in the Holo-Me system
•Holo-Me: Added 12 new hairstyles
•Holo-Me: Added slots for Eyewear and Outfits
•Synthesis can now create heat sinks, chaff, limpets and top up life support
•Additional planetary bases added to the Colonia region for migration winners
•Added mysterious locations we're not going to tell you about...

New Content & Features (Non-Horizons)

•Added more mysterious and exciting things...
•Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
•Exemption for valid Powerplay PvP

•Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchies
•Exemption for valid Powerplay PvP

•Inbox Revamp - Various quality of life improvements and a new look
•New Chained Missions - Which can be longer than two steps
•Hull/Canopy Repair Limpet controllers are now available
•Preview game extras in outfitting - You will now be able to preview paint jobs and other game extras available for purchase
•Stored ships can now be sold from the rebuy screen to cover the rebuy cost
•Updated route plotting system:
•maximum route plotting range is now 20Kly
•route plotting is much faster
•there is now an option to make use of neutron star boost when plotting routes
•an icon is displayed on the route to show the last scoopable star before running out of fuel

•Additional NPC stations added to support infrastructure and trade routes in Colonia region
•Star systems renamed based on Colonia migration winners
•Additional space stations added to Pleiades region to support civilian expansion narrative
•Added search and rescue contacts to stations across the galaxy
•New and improved salvage scenarios added to support search and rescue gameplay
•Made salvage commodities legal to pick up from wreck sites (will still appear illegal if dropped by ships as that is not salvage)
•Added more mysterious locations we're not going to tell you about...

Re: coming back after a year away

Posted: Wed Nov 08, 2017 12:30 am
by Mr_McBride
Welcome back


Sent from my iPhone using Tapatalk

Re: coming back after a year away

Posted: Tue Apr 03, 2018 4:21 pm
by robfm81
properly coming back now - IRL got in the way - logging in tonight with a fresh new character save - want the feel of the early game again.

Re: coming back after a year away

Posted: Tue Apr 03, 2018 10:15 pm
by XenoXHostility
Welcome back then once more.

Re: coming back after a year away

Posted: Thu Apr 05, 2018 1:23 pm
by Avago-Earo
Camera suite, so you can make arty videos and upload them on YouTube. Character creation that no one else can see. Puzzles that require you to go offline and solve with a DAW/Spectral Analyser. Looking for biscuit crumbs in the infinity of space so you can get engineers to soup your ship up to bring it in line with anyone else that bothered. Multi Poo. Planets aren't beige now, which they weren't before, but that's an update. No sign of DB. Crime and Punishment; driving on a roundabout with more lanes and traffic lights. Missions: Copy/Paste, just give it a different name and call it a new feature. More menu's blocking your canopy view. Predictable NPC's. Community Goals (carve your own path/play your own way) Thargoids that look like shellfish. Thargoid interdiction's that are identical every time. Guardians, like a (very) long winded 3D version of Tetris. FD uploading CQC videos on YouTube. And some stuff that should have been there from release.

What's not to like?

If you've got VR, apparently, it's a great game.