Vulture - 20 million load out?

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Re: Vulture - 20 million load out?

Postby Ghaleon » Wed Jun 17, 2015 9:56 pm


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Re: Vulture - 20 million load out?

Postby Flip » Wed Jun 17, 2015 10:59 pm

Xariann wrote:One shield cell bank active at a time... Why didn't I think of that? That's what was causing me issues.


It's not only a matter of power. If you keep two shield cells enabled at the same time, when you trigger it, both will be used at the same time. So depending on their classes, you might waste one (probably not on the Vulture, though).
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Re: Vulture - 20 million load out?

Postby JohnLuke » Wed Jun 17, 2015 11:33 pm

Xariann wrote:One shield cell bank active at a time... Why didn't I think of that? That's what was causing me issues.


Glad I could help!

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Re: RE: Re: Vulture - 20 million load out?

Postby Xariann » Thu Jun 18, 2015 6:00 am

Flip wrote:
Xariann wrote:One shield cell bank active at a time... Why didn't I think of that? That's what was causing me issues.


It's not only a matter of power. If you keep two shield cells enabled at the same time, when you trigger it, both will be used at the same time. So depending on their classes, you might waste one (probably not on the Vulture, though).


Really? That has not been the case for me from what I can tell. I get a count of 3 on my screen. When I activate one, the counter only goes down by 1 and I can hear the noise it makes while recharging my shield.

I can do it 3 times, then it won't let me *scratches head*

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Last edited by Flip on Thu Jun 18, 2015 7:11 am, edited 1 time in total.
Reason: Fixed the quote
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Re: RE: Re: Vulture - 20 million load out?

Postby Xariann » Thu Jun 18, 2015 6:02 am

JohnLuke wrote:
Xariann wrote:One shield cell bank active at a time... Why didn't I think of that? That's what was causing me issues.


Glad I could help!

I have learned ***SO*** much from this group! It's great when I can put a trinket of knowledge in the pool for others. ;)


Aye, nice bunch. Thanks again :)
Last edited by Flip on Thu Jun 18, 2015 7:12 am, edited 1 time in total.
Reason: Fixed the quote
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Re: Vulture - 20 million load out?

Postby clivewil » Thu Jun 18, 2015 7:09 am

this morning i built Englebert - a purpose-built elite-killer, bringing the total to 7 of how many Vultures i have scattered around the galaxy. normally they cost me around 17-18 mil each, but i noticed Engy's rebuy is over 1.1 million which i guess makes him worth 22 mil.

the major cost difference would have to be the single gimbal C3 beam (+ a C3 gimbal pulse) - the majority of my Vultures use 2x C3 gimbal pulses which are much much cheaper (from memory, about 2.5 mil beam vs. about 180k pulse) - they also have cheap cargo racks in a slot or two whereas Englebert has SCBs in those places, an expensive fuel scoop and also a 1.5 mil ADS
Last edited by clivewil on Thu Jun 18, 2015 7:26 am, edited 1 time in total.
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Re: RE: Re: Vulture - 20 million load out?

Postby Flip » Thu Jun 18, 2015 7:21 am

Xariann wrote:
Flip wrote:It's not only a matter of power. If you keep two shield cells enabled at the same time, when you trigger it, both will be used at the same time. So depending on their classes, you might waste one (probably not on the Vulture, though).


Really? That has not been the case for me from what I can tell. I get a count of 3 on my screen. When I activate one, the counter only goes down by 1 and I can hear the noise it makes while recharging my shield.

I can do it 3 times, then it won't let me *scratches head*


What I'm saying is that if you have 2 shield cells with 3 charges each and keep them both enabled at the same time, when you press your shield cell trigger, one charge will be used from each cell. So if your shield cells have the same classes as your shield generator (that is one charge recharges your shields entirely), one of those charges would be wasted.

That is unless they changed relatively recently the way it works.
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Re: RE: Re: Vulture - 20 million load out?

Postby clivewil » Thu Jun 18, 2015 7:28 am

Flip wrote:and keep them both enabled at the same time

not to mention the massive power drain incurred from having 2 online at once
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Re: RE: Re: Vulture - 20 million load out?

Postby Flip » Thu Jun 18, 2015 7:34 am

clivewil wrote:
Flip wrote:and keep them both enabled at the same time

not to mention the massive power drain incurred from having 2 online at once


Yeah, that was Xariann's point in the first place. But you remind me that another side effect of having several of them enabled at the same time is the heat generated when you use them. It can lead to overheating your ship, possibly with lethal consequences.
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Re: Vulture - 20 million load out?

Postby uvelius » Thu Jun 18, 2015 7:42 am

This seems to be my 12 mil Vulture (not sure whether this really has been my last loadout): 12 mil Vulture on ED Shipjard. Note that I upgrade FSD to A only when required (I downgrade after a journey if there is a hi tech system in range) and that both the D grade thrusters and life support worked fine so far.
D Grade Shield Generator because I read that Shield Boosters are more effective than higher grade SGs in terms of strength and power usage, not sure whether this is still valid, though.
For more details why and why not see my comments in the Vulture loadout thread.

EDIT @Kiltrathi on degrading FSD: I know, power management is the art of the Vulture ;) This is more playing around with saving credits and insurance, not really required.
Last edited by uvelius on Thu Jun 18, 2015 7:53 am, edited 1 time in total.


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