FighterBay

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EvEkristinne
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FighterBay

Postby EvEkristinne » Thu May 16, 2019 4:14 pm

Shuld i place one or dual fighterbay on exploration Anaconda?
I mean i allready placed dual but now im foud you can launch only one fighter.

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Re: FighterBay

Postby TorTorden » Thu May 16, 2019 4:17 pm

You can launch both if you invite some crew members, or inow, your crew memebers can operate a fighter each with two bays.

As for just regular gameplay it's mostly an amount of available fighters, and if you loose one you can send out the next one while the first is printing out a new one.
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Hey I'm Thor -
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Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

EvEkristinne
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Re: FighterBay

Postby EvEkristinne » Thu May 16, 2019 4:22 pm

So for exploratio is best to strip weight and go with one bay

https://coriolis.io/outfit/anaconda?cod ... xpShielded

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Re: FighterBay

Postby TorTorden » Thu May 16, 2019 8:19 pm

For that build, it's only a matter of 62ly vs 61...
Not exactly earthshattering.
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Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

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Re: FighterBay

Postby LeDoyen » Thu May 16, 2019 10:18 pm

pretty heavy build indeed. If you intend to use it outside the bubble, a good half of what you carry will most certainly not get used.

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Re: FighterBay

Postby TorTorden » Thu May 16, 2019 10:28 pm

Well if you want do some canyon zooming.

It's a lot better smashing a fighter into the dirt than the conda.
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Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.

EvEkristinne
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Re: FighterBay

Postby EvEkristinne » Thu May 16, 2019 10:55 pm

If i strip it dow i get like 4ly, i rather have little stronger shields and reinforcements

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Re: FighterBay

Postby LeDoyen » Fri May 17, 2019 9:25 am

Got it to 67 odd ly without touching too much on engineering, keeping only the two vehicle bays, and the xeno and manifest scanners

By swapping shields to 3D and removing all the boosters (just to have insurance against dodgy landings), you could downgrade the powerplant to a 4A, engineered for low emissions, which in turns makes it useless to equip heatsinks. Also, you can change the optionnal effect on your FSD from thermal spread to mass manager and get a very noticeable boost in jump range.

Just a few ideas :)

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Re: FighterBay

Postby EvEkristinne » Fri May 17, 2019 5:35 pm

Thats very helpfull, thanks :)

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Re: FighterBay

Postby TorTorden » Fri May 17, 2019 6:00 pm

Why the xeno scanner?

It only works with thargs and they at a pretty much only in and around the bubble.

It's like bringing a kw scanner exploring.
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Hey I'm Thor -
People call me Bob.

Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.


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