2.1 Beta - NPC Combat AI Analysis

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Jypson
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2.1 Beta - NPC Combat AI Analysis

Postby Jypson » Thu May 19, 2016 4:23 pm

Greetings! I'm CMDR Jypson, and I want to share what I've learned about the new AI introduced in the Beta. I hope you get some use out of it, and please share your tips as well!

https://www.youtube.com/watch?v=jQyhvfoVMBY
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Re: 2.1 Beta - NPC Combat AI Analysis

Postby IronDuke » Thu May 19, 2016 5:14 pm

Jypson wrote:Greetings! I'm CMDR Jypson, and I want to share what I've learned about the new AI introduced in the Beta. I hope you get some use out of it, and please share your tips as well!



Good informative vid. - Thanks :)

It's definitely taking longer to get a kill with the new AI. I find that module sniping (especially drives, when the AI is pitching too much), has become ever more important.
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Jypson
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Re: 2.1 Beta - NPC Combat AI Analysis

Postby Jypson » Thu May 19, 2016 8:00 pm

I was hoping that shooting out chaff launchers would work as well, but it appears you need some form of explosives to do that. Lasers and multi's aren't accurate enough it seems :(
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Re: 2.1 Beta - NPC Combat AI Analysis

Postby Phillipus » Thu May 19, 2016 8:20 pm

Hello CMDR Jypson! (I was the guy who "photo-bombed" your live stream for 2.0 beta https://www.youtube.com/watch?v=rxUkZHeC368). I find there's a nice balance in beta 6. I'm happy with it.

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Jypson
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Re: 2.1 Beta - NPC Combat AI Analysis

Postby Jypson » Thu May 19, 2016 8:39 pm

Phillipus wrote:Hello CMDR Jypson! (I was the guy who "photo-bombed" your live stream for 2.0 beta https://www.youtube.com/watch?v=rxUkZHeC368). I find there's a nice balance in beta 6. I'm happy with it.


lol, good to see you CMDR! :D Glad to hear Beta6 feels right. I'm looking forward to giving it a shot after work, if the servers are up :shock: Maybe I'll see you out there, I'll be doing my test in Fong Wang, close to Jameson!
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