Vultures and power juggling. Ive refined that to an art.
I dont even have to turn anything off in my double beam vulture.
Mine even has an 4A fuelscoop, a ton of shield boosters and a docking computer for the luls.
The key in all of this is prioritizing your modules.
Make sure your fuelscoop, cargohatch, docking computer and some boosters shut down when you deploy your weapons. You wont be using any of those during battle anyway.
The way ive got it for my bounty/conflict vulture is as follows:
Priority 1 (Things that should ALWAYS be functional):
- Thrusters
- Power Distributor
- Shield generator
- Frame Shift Drive
- Life Support
- Sensors
- Defensive Utilitypoints
Priority 2 (Things that should be functional when actively hunting):
- Weapons
- Scanners
- Shield Boosters (keep adding until you run out of power with weapons deployed)
Priority 3 (Things that you want powering up when passive/fleeing):
- Frame Shift Drive
- Fuelscoop
- Docking computer
- Extra Shield Boosters (keep adding until you run out of power with weapons tucked)
Priority 4 (Things you dont really care about):
This way, you can have way more items onboard than your core can support all at once, and still have it working when you need it. The priority system in ED is fantastic and not a lot of people utilize it properly. Ive got about 22Kw of stuff strapped to my vulture and its 15.60Kw core, and I dont have a care in the world.