Ships 1.5 Beta - SPOILERS

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Re: Ships 1.5 Beta - SPOILERS

Postby TorTorden » Sat Nov 14, 2015 2:32 pm

LionOfNarnia wrote:What the 'eck is a Bi-Weave Shield Gen?

New shield generator, over all weaker but at least twice the regen.
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Re: Ships 1.5 Beta - SPOILERS

Postby LionOfNarnia » Sat Nov 14, 2015 2:56 pm

How about this for an entry-level, don't-mess-with-the-Lion, short-range cargo-hauling Cutter?

262 Mill = I could afford it, 720 tons capacity = 66% less tedium to Elite Trader than T-9, just enuff weaponage for midge-swatting?

CARGO CUTTER

Not saying I WANT to go back into the trucking game yet, just thinking 'when I (eventually) do' ;)
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Re: Ships 1.5 Beta - SPOILERS

Postby TorTorden » Sat Nov 14, 2015 3:35 pm

LionOfNarnia wrote:How about this for an entry-level, don't-mess-with-the-Lion, short-range cargo-hauling Cutter?

262 Mill = I could afford it, 720 tons capacity = 66% less tedium to Elite Trader than T-9, just enuff weaponage for midge-swatting?

CARGO CUTTER

Not saying I WANT to go back into the trucking game yet, just thinking 'when I (eventually) do' ;)


Go for D life support instead of B, goes from 128t to 32t, 6D PDS, 7D sensors and A class FSD.

Yes cost a little more, but gets almost 15ly laden.
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Re: Ships 1.5 Beta - SPOILERS

Postby LionOfNarnia » Sat Nov 14, 2015 5:25 pm

TorTorden wrote:
LionOfNarnia wrote:How about this for an entry-level, don't-mess-with-the-Lion, short-range cargo-hauling Cutter?

262 Mill = I could afford it, 720 tons capacity = 66% less tedium to Elite Trader than T-9, just enuff weaponage for midge-swatting?

CARGO CUTTER

Not saying I WANT to go back into the trucking game yet, just thinking 'when I (eventually) do' ;)


Go for D life support instead of B, goes from 128t to 32t, 6D PDS, 7D sensors and A class FSD.

Yes cost a little more, but gets almost 15ly laden.


I did say 'starter'!

With your build (+31 mill) I wouldn't have enuff gelt to fill the holds :(
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Re: Ships 1.5 Beta - SPOILERS

Postby TorTorden » Sat Nov 14, 2015 6:05 pm

Well D life support is cheaper than B ;)

My trade conda build is still not terrible, 432t cargo laden jump range of 18.8 ly and barely costs a 160 mil in li-yong ru space.

As for moolah, I look to be making at least 30-50 mil this week running the pirate Cg in kaushpoos with my 18 mil vulture.
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Rule 2: No such thing as overkill, as long as there are reloads.

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Re: Ships 1.5 Beta - SPOILERS

Postby TorTorden » Sat Nov 14, 2015 6:16 pm

Umm looking at coriolis.
What's up with the keelback?
Less cargo, slower, less armor and twice as expensive than a t6 ?
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Re: Ships 1.5 Beta - SPOILERS

Postby Darwin » Sat Nov 14, 2015 8:06 pm

Cutter Hardpoints

Lower hardpoints - A4 Plasma Accelerator and 2x E2 Beam Turrets
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Upper hardpoints - 2x E2 Beam Turrets and 2x C3 Cannons
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Re: Ships 1.5 Beta - SPOILERS

Postby Darwin » Sat Nov 14, 2015 9:00 pm

SCB's have been nerfed - Generate large amounts of heat (every shot will damage systems if too big!) and they take time to spool up if module is powered down.

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2x E2 Beam Turrets (top, front), 1X D3 Beam Turret (below), 2x F1 Beam Turret (side), 2x A4 Plasma Accelerator (top, rear)
Not the fastest, but boy it can manouvre. Great convergence.

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Re: Ships 1.5 Beta - SPOILERS

Postby Darwin » Sat Nov 14, 2015 10:42 pm

Asp Scout
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Re: Ships 1.5 Beta - SPOILERS

Postby pargyrak » Sun Nov 15, 2015 12:37 pm

Tested SCBs on my Conda.. Everything above 4B causes heat damage so I will replace all SCBs with 4Bs and hull reinforcement.

Tested Cutter. Not bad but very very sluggish.
Corvette on the other hand is excellent in combat. Maneuverable, excellent positioning of hardpoints but 12ly jump range... It will take forever to get where you want.... If it was 14-15 it would definitely be next ship
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