Cometborne wrote:If you enable orbit lines and the mouse widget, you get an exact indicator where to aim your ship for a minimum distance pass with max scoop rate. Also watch the colour of the star in your radar bowl, it will turn from grey (selected) to yellow (close) to red (almost too close) as you approach. Once it turns back from red to yellow and you are headed away from the star, you can usually start charging your FSD without ill effects.
If you do happen to face-plant into the star, select it as target via your navigation panel, then turn your ship around until you get a hollow marker in the middle of the little compass. Your ship is now pointed directly away from the star and directly towards the escape vector. Now turn off everything but FSD, thrusters, and life support. Go to 100% throttle until you have reached your maximum speed, then low-wake(!) into SC, get away from the star, turn the other modules back on, and continue your journey.
This, if you aren't running a hot ship, you can in most cases start charging as soon as you see the heat from the star proximity starts dropping.
As far as I'm concerned, a heat level during scoop and charge under 97% is fine and dandy, above this I either try pulling out, or pop a heat sink.
Although if you go beyond 97% heat, you usually don't have time to pull away
Hey I'm Thor -
People call me Bob.
Rule 1: Pillage. Then burn.
Rule 2: No such thing as overkill, as long as there are reloads.