TorTorden wrote:Tifu wrote:TorTorden wrote:I think the viper mk4 is a good ship.
But its in direct price point as the cobra mk3.
I have a second account, and I have recently reset it, and on it I just replaced my starting sidey with a mk4 viper.
Currently mostly C rated and it is quite good, not as fast as a cobra, but not to far off, maybe a little more manoeuvrable, still carry 30t cargo, jump 15ly on c rated fsd.
But the largest difference is combat.
The hardpoint placement on the viper is much better than a cobra.
For instance with cobra you would need gimballed on the class 1, but on the viper two class 1 fixed beams and class2 gimballed multis chew up a low-medium res with ease.
So in short, it's cobra mk3 but with a smidge more combat focus than he cobra.
I tend to agree that the Cobra mk3 and the Viper 4 are rival products ingame and compete in the same ship niche. Pretty happy with my Viper 4 so have no plans to get the Cobra 3. I am considering getting the Cobra mk4 though since I promised a friend in another game I'm playing that he could be a copilot or gunner. To my chagrin, I found out that my Keelback having just one seat won't accomodate another player to drive the Taipan SLF I"m planning on getting once 2.3 drops and I start playing again.
I like small ships so the Cobra mk4 seem good to fillout the mining/exploration jobs that I want to do while leaving my Keelback/Viper4 to do freight/mission runs and even CZ/Hazres bounty runs. Odd ships don't faze me
Oh I don't mind the seating in the cobra, I would have gotten one if the station sold it.
It had the viper instead so there you go.
I have now traded it for a diamondback scout, so it was a brief afair.
As for Multicrew, other than helm it seems REALLY limited.
You can use turrets and seeker missiles, or fighters.
The hardpoint convergence on the cobra may not be great for fixed guns, but putting turrets on one is not a good idea either, (they would still be forward facing).
Python, same deal.
Asp Explorer, same deal.
So it actually look as the first ship useful for multicrew is the federal gunship, but that costs 100+ million and is behind a federal rank requirement to boot.
Basically unless you own a conda opening your ship up to crew is utterly pointless.
...and I found out that I'm not qualified to purchase the Mk4 ingame so that's that.
Thanks for the multicrew tips! Being empire aligned in powerplay, the Federation is a no-go for me. I think I should look for a 2 seater so I can have my friend pilot the SLF instead. And judging from the costs, the next ship I need to get is a T7 just to have a reasonable chance of getting the one I want.
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