System Defenders around Outposts

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Staubgame
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System Defenders around Outposts

Postby Staubgame » Sun Jun 05, 2016 3:51 pm

So, first noob question right of the bat. :)

I love anything related to planetary landings and outpost infiltration and stuff.
However, now with 2.1 most outposts are accompanied by some police ships.
I found that logging out and back in re-spawns them with a chance of not, but that seems a bit liek cheating.

So, what is the best way to deal with these ships? Straight out killing them is bad as that gives me a murder bounty. :/
Laziness is nothing more than the habit of resting before you get tired.

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Re: System Defenders around Outposts

Postby TorTorden » Sun Jun 05, 2016 4:15 pm

Only thing I can think of is you get three buddies in combat ships. Willing to get multiple murder bounties while you complete your mission for absolutely no pay...

Talk about over correction...
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Staubgame
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Re: System Defenders around Outposts

Postby Staubgame » Sun Jun 05, 2016 4:26 pm

I decided on landing and charging in with the SRV. Raced in, shot the reactor I had to destroy and ran away. Was quite the escape being chased by an eagle. Kinda fun, though.
Laziness is nothing more than the habit of resting before you get tired.

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Re: System Defenders around Outposts

Postby Feldspar » Sun Jun 05, 2016 4:54 pm

I raced into one which I knew the layout to, the generator was off to the side between 3 ship-killing turrets. As I reached the generator and opened fire there world suddenly turned into lasers, death and rockets. Not sure if it was me that scored the killing blow, but I got credited with the mission completing. Only cost me an SRV.

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Re: System Defenders around Outposts

Postby Loriath » Sun Jun 05, 2016 6:42 pm

They operate in a patrol pattern if you observe them long enough. They launch, do their patrol, land (or move off) and in a few minutes, start again. Observe them and you will see the timing. Clock in the HUD became useful for a few other things besides time :P
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