PSA -all materials available in a single system

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Sevin Church
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PSA -all materials available in a single system

Postby Sevin Church » Thu Jun 08, 2017 4:14 am

One of the guys in my wing found this, I want to pass it along for everyone.

https://www.reddit.com/r/EliteDangerous ... _material/
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JohnLuke
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Re: PSA -all materials available in a single system

Postby JohnLuke » Thu Jun 08, 2017 10:31 am

<<edited topic to be more descriptive and searchable>> :D

Thanks for the link, Sevin!
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Greylock3491
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Re: PSA -all materials available in a single system

Postby Greylock3491 » Thu Jun 08, 2017 11:57 am

Wow - -looks good - thanks!
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Cometborne
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Re: PSA -all materials available in a single system

Postby Cometborne » Thu Jun 08, 2017 2:28 pm

Actually, golden systems (with all mats) are quite common, but it is usually more efficient to fly to systems with pristine reserves and a high percentage of a given material. Especially for the very rare stuff such as polonium for J3. The body search of https://eddb.io is helpful here, select the material you want, select 'pristine reserves', enter your position, sort by percentage, and use the first system where the distance does not make you flinch.
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cyberbofh
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Re: PSA -all materials available in a single system

Postby cyberbofh » Fri Jun 09, 2017 7:29 am

Thank you CMDR Sevin o7

Sent from my Anaconda using GalNettalk
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Fly safely CMDR! o7


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Sevin Church
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Re: PSA -all materials available in a single system

Postby Sevin Church » Fri Jun 09, 2017 1:00 pm

JohnLuke wrote:<<edited topic to be more descriptive and searchable>> :D

Thanks for the link, Sevin!


Thanks, it was 3 AM lol.

Cometborne wrote:Actually, golden systems (with all mats) are quite common, but it is usually more efficient to fly to systems with pristine reserves and a high percentage of a given material. Especially for the very rare stuff such as polonium for J3. The body search of https://eddb.io is helpful here, select the material you want, select 'pristine reserves', enter your position, sort by percentage, and use the first system where the distance does not make you flinch.


I'm just passing info along that others can use.
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