Patch 2.3.10 going in

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Cometborne
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Patch 2.3.10 going in

Postby Cometborne » Mon Jun 26, 2017 8:54 am

Patch 2.3.10 is going in today, starting at 10 AM UK time (=0800 game time). Expected duration is "seven to eight+ hours". Patch notes:

Greetings Commanders,

First up, thank you to everyone who has taken time testing and reporting issues with the 2.3.10 beta. It is very much appreciated for your assistance. We'll be releasing 2.3.10 at 10AM UK, 5AM East US this morning.

Please note that the 2.3.10 update will bring with it an extended server downtime, as you will have come to expect from previous updates. This downtime could last for seven to eight+ hours at the start of 10AM UK. We apologise for any inconvenience caused and thank you for your patience!

Below are the changes for this update...
  • Stability Fixes
    • Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
    • Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
    • Fixed a crash that could occur when leaving Supercruise in a busy area
    • Fixed a crash that could occur when activating Silent Running in a CQC match
    • Fixed a crash that could occur in the Capital Ship Encounters
  • General Fixes & Tweaks
    • General text fixes
    • Updated some translations
    • Fixed a target-able location in the Howard system
    • Audio: Fixed an issue with inbox message alert audio not playing
    • Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
    • Audio: Fixed an issue with the discovery scanner audio - Honks are back!
    • Audio: Various audio tweaks and fixes
    • Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players
  • Camera Suite
    • Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite
  • Celestial
    • More factions have joined the Colonia region of space
  • Holo-Me Creator
    • Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions
  • Installations/POIs/USSs
    • Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins
  • Missions
    • Mission board generation optimisations
  • Multi-Crew
    • Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
    • Added the ability for Helm to disable the Fighter Control role if desired
    • Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
    • Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
    • The 'Switch Roles' button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for
  • Network
    • General network tweaks and fixes
  • Outfitting
    • Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab
  • Player Journal
    • Fixed an issue with NPC names becoming garbled in the Player Journal
    • Faction Pending and Recovery state information is now included in the Player Journal
    • Addressed an issue whereby certain events were missing from the Player Journal
    • New "EngineerContribution" event for making donations to unlock an Engineer
  • Server
  • Ships
    • General Ship Fixes and Improvements
    • Anaconda
      • Fixed some visual issues with the Anaconda's cockpit and made some improvements
    • Asp
      • Moved the camera closer to prevent clipping in livery outfitting
    • Imperial Courier
      • Fixed an issue with the Imperial Courier's Slipstream paint job
    • Python
      • Python ship kits no longer appear worn when fully repaired
  • General Ship Audio Fixes and Improvements
    • Audio: Improvements to the "Rotational Correction" voice lines when returning to the helm from a fighter
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Re: Patch 2.3.10 going in

Postby TorTorden » Mon Jun 26, 2017 9:12 am

Is it just me or does those patch notes seem awfully light?
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Re: Patch 2.3.10 going in

Postby The-Dead-Meat » Mon Jun 26, 2017 9:23 am

TorTorden wrote:Is it just me or does those patch notes seem awfully light?

I think "New mysterious things" mysteriously got 'missed out'.

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Re: Patch 2.3.10 going in

Postby Relix Typhon » Mon Jun 26, 2017 9:26 am

I wonder how much hidden stuff is in there. More Thargoid QuickTime events?

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Re: Patch 2.3.10 going in

Postby TorTorden » Mon Jun 26, 2017 9:34 am

RD-83 wrote:I wonder how much hidden stuff is in there. More Thargoid QuickTime events?

"Quicktime" implies some action is actually required by the player.
What we have seen so far are to be merely considered as cutscenes.
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Re: Patch 2.3.10 going in

Postby Orochimaru » Mon Jun 26, 2017 9:46 am

RD-83 wrote:I wonder how much hidden stuff is in there. More Thargoid QuickTime events?

I am sure FDEV are packing Thargoid related stuff in this patch to build up to 2.4.

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Re: Patch 2.3.10 going in

Postby Lanceor » Mon Jun 26, 2017 9:53 am

Grrrr... patching conveniently starts at 8:00 pm my local time.

According to FDEV, this patch is mostly "under the hood" type stuff, which is why the changelog seems light, and why they had a public beta for stress testing.
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Re: Patch 2.3.10 going in

Postby cyberbofh » Mon Jun 26, 2017 11:17 am

TY for the heads up CMDR Cometborne o7
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Re: Patch 2.3.10 going in

Postby DarkMere » Mon Jun 26, 2017 11:20 am

Oh well, guess The Lords of Midnight is going to have to be revived for the day. Now there was a game in its day that was as inventive as Elite, although a totally different pace and concept. But then this is getting off topic.

At least its an update concentrating on improving and fixing what's already in the game, unless there are any hidden Thargoid surprises.
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Re: Patch 2.3.10 going in

Postby Orochimaru » Mon Jun 26, 2017 11:45 am

DarkMere wrote:Oh well, guess The Lords of Midnight is going to have to be revived for the day. Now there was a game in its day that was as inventive as Elite, although a totally different pace and concept. But then this is getting off topic.

At least its an update concentrating on improving and fixing what's already in the game, unless there are any hidden Thargoid surprises.

Lords of Midnight was an awesome game. I did not own it, but played some long hours with a neighbor of mine. Good times.

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