Some of the info shared at Lavecon, new for 2.4
1. Even the most "pimped out" ship will not be a match for Thargoids at the start, expect a new arms race. FD have worked out culture, tech, ecology for Thargoids. These are the Thargoids from 1984, "maybe there is something interesting behind why they look different".
2. FD are designing new weapons and other items for use with the Thargoids.
3. Hull repair limpets (primarily aimed at explorers), repair yourself or others
4. Limpet making synthesis recipe
5. Comms panel now has filters for incoming messages (i.e. unread, urgent, audio logs, missions etc...), chained missions will get threaded messages
6. New contacts at stations, search and rescue contact dealing with salvage items (salvaged items longer sold on commodity market)
7. NO MORE SUICIDEWINDER! to clear your fines/bounties - the rebuy of most expensive ship used during the "crime spree" (i.e. if you commited a crime using a Corvette, you have to pay the cost of your Corvette even if you suicide in a Sidewinder)
8. Pilot's Federation Bounty. Attack a ship with a Pilot's Federation pilot, gain a Pilots Federation bounty. A PF bounty is valid everywhere (except anarchies)
9. You will be able to pay-off rebuy by selling your other ships if you don't have the money to cover your rebuy
10. There will be ways to interact with the Thargoids other than attacking them, but these will be dangerous